So A.I.!
I've heard you guys were having a rough time with the subject, and after seeing a job opening I applied for the position!
A small introduction: I'm a quite passionate game developer, specializing in A.I., living in the southern part of the Netherlands.
Important answers for insight into the persona:
- Chrysalid, Chrysalid, Chrysalid
- It's called UFO: Enemy Unknown, dammit
- UFO > Terror from the Deep >>> Apocalypse
- Flying Power armor was O.P.; Real men play without.
Now onto the good part:
I want to be quite open on the A.I. development and plan to keep a journal.
The journal should be approachable by anyone (it shouldn't be technical) and the first two posts can be found here:
Xenonauts A.I. - Introduction
Xenonauts A.I. - Knowledge Systems Pt. 1
Furthermore, feel free to ask me any and all questions, apart from specifics on game content.
Also, I hope this thread turns into a discussion so you as a community can help guide me in the construction of the A.I.!
Confident he will break your unfortunate A.I. coder streak,
GJ
(Callsign Methius)