Jump to content

Search the Community

Showing results for tags ' playthrough'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • XENONAUTS 2
    • Monthly Development Updates
    • Xenonauts-2 Releases & Patch Notes
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
  • XENONAUTS 1
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Biography


Location


Interests


Occupation

Found 5 results

  1. This was originally a v19 play-through in preparation for v20, but it seems the game updated when I thought I had it set not to, so surprise - we're doing v20! (que confetti) Head to v20 discussion here or click the link below to head to the playlist. (YouTube)I'd prefer comments be left on the video page, but if you hate Google+ then feel free to post 'em here instead. I completely understand. Soldier names are being accepted and put into play in random order, as that's the only way I can think to do it fairly (or at least evenly unfair) with as many names as I get.
  2. I have been playing V20E9 with the intention of not performing any ground combats and with the aim to highlight the following issues. 1. That the relationship bonus being tied exclusively to shooting down aircraft is to the detriment of the game. First thing I did was sell all my soldiers and fire my scientists (after researching Mig's). I have bought hangars at every opportunity to fill all available space and bought aircraft at a ratio of 1 foxtrot for every 2 condors. The first two months, saw me shoot down mainly l.scouts, scouts and the occasional corvette. I would air-strike every downed aircraft. I didn't lose a single aircraft by virtue of the fact that I was able to send 3 aircraft in every wave, and if needed send out two waves to destroy each enemy squadron. This is what my base looks like at the end of 3 months. I also have a Central America base with 2 foxtrots (in progress) and 4 condors (available). My profit each month is $400,000 from funding and I gained a net increase in funding of $120,000 this month. (-$45,000 and -$90,000 in months 1 and 2). I reckon I am making about $400,000 from shooting down aircraft in month 1 and 2 and this is now up to $600,000 in month 3. That is a net profit of $1,000,000 despite doing no missions. A enemy base has showed up and obviously I can't do anything about it. But that's ok because its giving me a steady stream of landing ships to shoot down with a very lucrative $70,000 per strike without any risk to myself. Now I know I am only 3 months in but I wager that at this rate I am going to have complete dominance of the skies by the end of month 5. Probably by then I will have around 4 bases. At this point I will be able to buy some soldiers to do a couple of missions and quickly gain technology and research through sheer numbers. Obviously I haven't come across anything larger than a corvette with 2 heavy fighter escorts but again this isn't an issue. One wave of condors to take out the fighters and then one wave of foxtrots to take out the corvette. I'd imagine any larger aircraft might take 3 waves, but I have enough aircraft for this. more to follow
  3. http://www.twitch.tv/russischerzar As far as I get! You're welcome to watch
  4. A few people have already found it (highfive), but I started up a play-through of Xenonauts in its current state several days ago. I've been doing update videos for a while but haven't had much time to really play it until recently, so it's effectively a blind play-through if you're into that sort of thing. I look at it as a way of seeing how intuitive and balanced it is for an X-Com veteran. I'm not very far in it and I need to restart already (Hotfix 1), but I hope some people are willing to come along for the ride. I'll likely accept volunteered soldier names later on; for now I'm sort of enjoying the defaults. I could use some help tip-wise as far as research paths and all that goes, but try to keep the backseat gaming to a minimum I intend to keep it going throughout beta. Some updates will probably break the save but that's fine. It depends on what the update does, but I may just get back to where I was off-camera if nothing in the early-game was modified heavily. Chances are I'll try to continue where I was and just refer to an update video for the details. Edit: Celebrating Steam release; started over due to popular demand:
  5. I didn't see anywhere better to put this, but I created a small play through of Xenonauts V14 on Mac. Check it out at http://www.youtube.com/watch?v=5wgl9PZP6a4
×
×
  • Create New...