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Found 3 results

  1. I created a YouTube channel for the animal animations I created for Dead State. Dog hasn't been released yet.
  2. I think it's kinda stupid that if i kill a Reaper Zombie it still spawns an Reaper that is ready to fight the very first chance it gets. I mean i just killed it's host, before it managed to be bred succesfully. It shouldn't be able to just jump out there nevertheless. I think the Reaper should either Not spawn or Spawn heavily, heavily damaged. or Spawn without any TU for the next turn. or at least spawn suppressed. I mean otherwise it's just stupid, i am being punished for killing an enemy with an way stronger enemy. It was fine in the original Xcom, because Chrysalids were pretty damn slow, but here they have just a rediculous range.
  3. There's been a lot of discussion recently in this forum about our little solider boys, and I was especially intrigued by the discussions on personal attachment and involvement with soliders and training and recruitment. These thoughts lead to me thinking about "so what happens to dead soldiers?". Well, in every other tactical strategy game like xenonauts they get swept into the great digital beyond to compare notes with all the aliens they've sent there already. Would it not be lovely if the soliders that died didn't stay dead? That there was a percentage chance of dead soliders being whisked off by the alien scum and turned into cyborged zombies, that come back and attack the players own troops! Never mind the soliders, could you imagine the shock on a player's face if a solider he had been especially attached to was brought back from the dead to serve the aliens? I then went back and read the discussion on palette swaps. Oy vey. And I realised that this idea wasn't going to happen, not without a lot of effort and man-hours that don''t exist. So yeah, put this one on the nice to have pile... possibly for future DLC?
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