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I really love this mod, even if it is quite hard and could do with some updates,(maybe one allowing for a more casual experience, ect.) i've juts re-installed the mod, and I just can't figure out how to get it to work, as, when I click on shields or(when trying to equip my soldiers) try to enter a battle, the game crashes. Anyone have an idea as to how I can fix this/ is there an updated version of the mod/ when will the dev be back?(as well does the xenonauts community edition work with this?)
Slayerjerman posted a topic in Completed Game ModsXenophobia Mod Compilation ver 1.5.0 Xenonauts ver. 1.07 / 1.08 / 1.09 Sept 2 2014 Download on the NEXUS MOD PAGE v 1.5.0 Nexus Mod URL: NEXUS - XENOPHOBIA Be sure to check for update/patches in the downloads section. Installation instructions at bottom of this post & INSIDE the installer. README Xenophobia is a mod pack COMPILATION PATCH and economy overhaul. This compilation/mod is dependant on the CC BY-NC-SA 4.0 protected data files, this compilation is licensed under the same terms. Mods combined XNT 5.31 final (firebat) and all the assets that mod includes. Xenonauts: Community Edition 0.28 Reverted back to 0.25HF if you experience crashes!! Asymmetric Weapons Tech with Plausible Advanced Ballistics v0.4 Skitso's Sleek AI Turn (Removes Hidden Movement) Ecomomy Restored (my previous mod) Corporation Weapons Expansion for XNT (my previous mod) Fire in the Hole v1.3.3 (maps and tiles extracted already) Skitso's Improved Tree Stumps Skitso's Ultimate Megamix Map Pack 2000 v1.1 Kabill's (sort-of-random) Arctic, Farm and Desert map packs Shots replacement mod (improved projectile art) Mobile Infantry jackal armor replacement mod (used for XNT impjackal) Khall's Carbines/Shotguns + Extras Mod [V.1] Realistic Aircrafts mod v1.1 by SoloA Armoured Assault! A Vehicle Rebalance Mod by Kabill v1.1 UNSC weapons pack by by Fucille Choices Mod (parts 1 & 2) by aajs Additional Changes Economy overhaul, No more "unlimited" weapons, equipment, aircraft or ammo. All items manufactured now sell for a small profit, between +25% to +75% depending on the materials used. Aircraft can be recovered, lots of new weapons! Can now manufacture ALL aircraft weaponry and mix and match the loadouts as you desire. Reverse engineer UFO weaponry for your aircraft. All solider weapons, ammo and equipment must now be paid for and manufactured. Everything unlocks for manufacture by research. Added Aircraft weapon stats displayed on the weapon slot of the aircraft now! Begun adding weapon descriptions with stats for all new items (melee complete, guns at about 50% complete). Unique artwork for Multi-ammo rifle, shotgun & machinegun More research trees for new stuff! Added Xenopedia art for new stuff! Memorial Wall re-enabled. Feature List 138 new ranged weapons 20 new melee weapons (with sounds) 6 new shields (and you can repair and carry them in inventory!) 4 new medical kits 32 new planes, including 3 UFOs! 40 new missiles. 20 new aircraft's cannons. 1 new tank! Includes Memorial Wall UI. Shield and medkit reload/refilling enabled New balanced base structures! New living quarters, New laboratories ,New workshops New multi-ammo rifle & shotgun and 6 ammo types (AP, HE, ZAP, STUN, ALLOY, TOXIC) Re-implemented particle beam heavy laser weapon & DHVRL Added Improved barracks screen. Makes it easier to see all the troops at once (from Magnum-nauts by Mikhail Ragulin) Added Improved Mission and kill count in the GC equip window. The kills update during the missions (from Magnum-nauts by Mikhail Ragulin) Manufacturing categories altered and sorted item names Improved and larger UI Lasers & Plasmas now grouped under "Energy" tab MAGs and other heavy/unique ranged weapons under "Advanced" tab Melee tab added to support and sort the new melee weapons Medikits moved to "Melee" tab. Explosive C4 and Breaching charges moved to "Grenades" tab Equipment/Other is for shields now. Total rebalance of the aircrafts and aircraft's weapons. New aircraft's researches added (Coop with USA, USSR and EU for new jets) Generic items sell for +25% of the manufacture cost. (such as a rifle costs $1000, you can resell it for $1250)...etc. Items built with alien alloys sell for +50% of manufacture cost. Items built with alien alloys & Alenium sell for +75% of manufacture cost. Recommended Changes Slightly increase your starting funds in gameconfig.xml is recommended as you now need to pay for alot more than before. Installation: Xenonauts v1.08 or v1.09 game files Install the mod with the Xenophobia installer file. Play and report any bugs you find so I can continue to improve this mod! Requests within reason are welcome. Credits and Thanks Check for latest version at Forum thread: - Goldhawk http://www.xenonauts.com - Xenonauts community http://www.goldhawkinteractive.com/forums - XNT - Into Darkness team and XNT 5.31 http://www.goldhawkinteractive.com/forums/showthread.php/11449-X1-08-X-CE-0-25HF-XNT-Into-Darkness-Mod-V5-3-The-Firebat - Xenonauts: Community Edition 0.25/0.26 and above (Thank you Solver!) '>http://www.goldhawkinteractive.com/forums/showthread.php/11312-Xenonauts-Community-Edition-0-25HF-0-26HF-changelog-and-downloads3 - Skitso's Sleek AI Turn (Removes Hidden Movement) (and all his other great mods) http://www.goldhawkinteractive.com/forums/showthread.php/10967-V1-07-Skitso-s-Sleek-AI-Turn-%28Removes-Hidden-Movement%29 - Asymmetric Weapons Tech with Plausible Advanced Ballistics v0.4 '>http://www.goldhawkinteractive.com/forums/showthread.php/10368-MOD-WIP-Asymmetric-Weapons-Tech-with-Plausible-Advanced-Ballistics - Fire in the Hole! Destructible UFO Hulls (v1.3.3) 3%29'>http://www.goldhawkinteractive.com/forums/showthread.php/10909-v1-06-X-CE-v0-21-Fire-in-the-Hole!-Destructible-UFO-Hulls-%28v1-3- 3%29 - Magnum-nauts http://www.goldhawkinteractive.com/forums/showthread.php/11189-v1-07-Magnum-nauts - Mobile Infantry jackal armor replacement mod http://www.goldhawkinteractive.com/forums/showthread.php/11286-Mobile-Infantry-Would-you-like-to-know-more - Khall's Carbines/Shotguns + Extras Mod [V.1] http://www.goldhawkinteractive.com/forums/showthread.php/11608-V1-09-Khall-s-Carbines-Shotguns-Extras-Mod-V-1 - Realistic Aircrafts mod [v1.1] by SoloA http://www.goldhawkinteractive.com/forums/showthread.php/3217-Realistic-Aircrafts-mod-v1-0 - Kabill's sort-of-random Arctic, Farm and Desert maps http://www.goldhawkinteractive.com/forums/showthread.php/11422-v1-08-X-CE-0-25-Kabill-s-%28Sort-of%29-Random-Maps! - Armoured Assault! A Vehicle Rebalance Mod by Kabill http://www.goldhawkinteractive.com/forums/showthread.php/11692-X-CE-v0-26-Armoured-Assault!-A-Vehicle-Rebalance-Mod - UNSC Weapon Pack by Fucille http://www.goldhawkinteractive.com/forums/showthread.php/11862-UNSC-Weapon-Pack - Choices Mod (parts 1 & 2) by aajs http://www.goldhawkinteractive.com/forums/showthread.php/11770-Xenonauts-Choices-Mod-Part-2 Disclaimer This compilation/mod is dependant on the CC BY-NC-SA 4.0 protected data files, this compilation is licensed under the same terms.This is a compilation pack to make several mods play nicely together I'm merely combining it and adding some of my own stuff for fun and not-for-profit. Any of the XML files, you may edit as you desire without permission. In fact, I encourage you to do so! Xenophobia is a work-in-progress mod. As such, use at your own risk. If you encounter issues, please report them to help me find and fix to make the mod better.