Search the Community
Showing results for tags ' wall opacity'.
-
I had an alien hide on the far side of a spacecraft, tucked "underneath" the spacecraft. I couldn't see him from the player POV even though about 12 men should have been able to --- thankfully he was unarmed. Suggestion: When aliens are not visible due to tiles from the player's POV getting in the way, "ghost" either the offending building tiles or the alien so that the player doesn't have to go pixelhunting so blindly. Note: This is not a bug, strictly speaking, but a gameplay frustration. Given the player's POV everything rendered just fine. That's what makes this frustrating.
-
I would like to request to allow change of orientation of the ground battle, because many times, an object is ocluded by another like an alien after a wall or even a xenonauts operative, while it clearly shows at GUI as visible.
-
Either an option to toggle wall opacity on and off would be great (sometimes it's hard to see an alien inside a SW corner, and selecting units by direct clicking instead of cycling through soldiers can be a pain behind a wall. And let's not forgetting trying to target an enemy obscured by such a corner, as well, getting the crosshairs to light up can be a bit challenging. Either an opacity toggle or a map 90 degree rotation at a time option would alleviate this, but the opacity toggle would require less map tile re-imagings for the different facings, and would be more likely to fix the targeting and selection issues in tighter quarters (winding hallways and interior rooms) I didn't see this elsewhere in the suggestions forum, so if I missed it, I do apologize for a re-post.