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Showing results for tags ' templates'.
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Imagine that you have 10 bases (or more, each containing 4 aircraft (or more). You gain access to new rocket(torpedo)/laser and plan equip to dozens of your fighters. Or you construct dozens new aircrafts and need to equip they at your own vision. It's a pain do it right now. I wish a similar function, that we already have to equip soldiers. Template for classes. Player create a template(s) for each aircraft class and choose to: -try equip current (selected) aircraft -try to equip all similar aircraft in this base -try to equip all similar aircraft in all bases
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Hi all, From the UFO series, I loved the outfitting templates. Squad A -> D where you culd Select different soldiers and outfitting, Instead of having to do it all over every time. Now, I have not been able to play very far until the game freezes, but I imagine I would like om different weapons and gir depending on mission type, close quaters and so on.
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Will I be able to create equipment templates for soldiers in the finalized UI? And, if so, will it be customizable to take into account that soldiers maximum weight allowance and/or tech available (eg a "sniper" template adds precision laser + battery when available, Sniper + Clip otherwise)? As it stands, decking out a full squad is something of a repetitive clickfest and could be improved upon.