Jump to content

Search the Community

Showing results for tags ' support weapons'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • XENONAUTS 2
    • Monthly Development Updates
    • Xenonauts-2 Releases & Patch Notes
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
  • XENONAUTS 1
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Biography


Location


Interests


Occupation

Found 1 result

  1. I'm well aware that the FAQ states that there will be no artillery because it reduces the excitement of the game... 2 points though: 1 - How many chinooks have you ever seen that don't have at least mounted machine guns if not heavier support weapons? Clearing the landing area prior to landing and/or protecting your troops during deployment just plain makes sense... 2 - If you require "spotting" in the form of using a laser designator or similar, artillery doesn't have to be a god-like super-power, it just gives you another way to attack a problem. It allows a lightly armed, mobile unit to designate a target for a more powerful artillery piece that is either fixed on the transport or even fired from the air/space. It is not risk-free or lacking in tension as the designating unit still has to have some form of sight (even if it's only on the outside of a building the alien is hiding in) and it's not necessarily overpowered because presumably it would require some resource investment to acquire such abilities... Just a thought...
×
×
  • Create New...