Jump to content

Search the Community

Showing results for tags ' statistics'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • XENONAUTS 2
    • Monthly Development Updates
    • Xenonauts-2 Releases & Patch Notes
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
  • XENONAUTS 1
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Biography


Location


Interests


Occupation

Found 6 results

  1. Current mods I am using: 2 Map packs, Lore, Armored Assault, Dynamic UFO Spawn Playing the standard version (as opposed to CE) Primary group of soldiers: 2 months, consistent gains in every mission of +1 to 3 to 5 stats +2 TU Then I started deploying new guys. Yesterday 2 of my Corporals got promoted to Sergeants, their increase for that mission was +3 in every stat and + 4 TU. Several times in past missions I saw low ranked soldiers gain +2 stats - something that has NEVER happened to any of my 'primary' team. Right now it seems like low ranks get some crazy boosts in growth. not sure if this is relevant - I normally deploy 2-3 rookies out of 8 with my veterans (Commanders to Captains). As far as their activity during missions - the rookies do much less, they have only half the TUs of my veterans and spend much more of their time getting into position to be useful. All soldiers are always loaded at least to 100% of their encumbrance - sometimes with a bit of penalty for particularly weak rookies.
  2. I bought the game on Steam early access about a week ago. Still on v21 stable and really enjoying it (I've managed to clock in 31 hours at the creation of this thread). One thing that I still have little understanding of, is the attributes. I can guess what the obvious stats do, (such as strength, accuracy, TU, HP) but the not so obvious stats have me making "best guesses" on their effects. An example would be Reflex. My best guess would be that it affects(Along with remaining TU) whether a Xenonaut can take a reflexive shot or not during an Alien's turn. So, anyone have more detailed information on the attributes? I've tried searching on the forum, but couldn't find the necessary info. Also, the manual doesn't contain anything substantial either (Edit: probably should have been more attentive of the header in the manual, it's from 2012.) . I think it's worth noting that I've never played any of the X-COM games. Thank you for your patience and for my GOTY (even if it's still in testing!).
  3. I like the alien activity notifications we get from all around the globe. I had not noticed it in previous releases(I bought the game when v19 first came out). Is there a log where we can review the reports and decide where to send crafts to patrol?
  4. I've noticed that some statistics are given in imperial measures and others in metric. It would really help to have them all be the same system. My preference would be metric.
  5. In XCOM EU, there was the funding tab and the graphs tab. The funding tab was mostly just fun to look at, no pun intended. lol. The graphs tab showed TONS of useful information! I spent times of time on that as a reference to where I should scout with my planes. I know in Xenonauts, there is the "news filter" thing towards the bottom that acts in a similar fashion. I think it could still be useful for reviewing the history of the specific location(s) or really helpful if someone were to take a break from the game because life got in the way (don't we all just hate that!? lol). Are there any plans for implementation?
  6. Hopefully this will be included, and I'm just behind the times, but I'd really like to have either a Tab / button to have a look at financial performance, position and current in / outflows. While I know this is not an economics sim,, managing money is an important part of any such strategic game. I suppose it wouldn't have to be a button, It could be a monthly / Yearly pop-up (kinda like the interception one) where a review of performance is presented to the player. It should show the finances (income, spend) the current level of alien activity, the relations with the different sectors (movement) and the stats of intercepts / ufo's downed / killed / captured / losses.... et centra. This idea was inspired by this Screenshot, called "Funding meeting". http://www.xenonauts.com/category/concept-gallery/#!prettyPhoto[Gallery]/2/
×
×
  • Create New...