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Found 9 results

  1. Every time I try to transfer soldiers from one base to another it doesn't seem to work. I select the soldiers that I would like to transfer, then I hit the transfer soldiers button and all of my soldiers that I selected then become unselected. When I select the base to transfer soldiers to nothing happens. Even after many (game) days the soldiers stay where they are... Am I doing something wrong?
  2. thothkins

    Mod List

    The current list of available mods for Xenonauts. Let me know if there's something to be added/ updated. Current Build V1.03 – Downloads with compatibility below 1.0 may not work in your game. An archive of Older Mods You Can't Take the Sky From Me - A Hard-Mode Air Combat Mod v0.1 [/td] [td] Kabill [/td] [td] v1.03 [/td] [td] 08/06/14 [/td] [td] Adjusts air combat, interceptors and UFOs with the intention of making air combat require more skill.[/td] [td] [/td] [td] Enhanced UFO Crash Site Mod [/td] [td] [/td] [td] Download [/td] [/tr] [tr] [td] http://www.goldhawkinteractive.com/forums/showthread.php/5331-Alien-Class-Analysis-Mod '> Alien Analysis Mod that enhances the Xenopaedia entries covering race subclasses and the http://www.goldhawkinteractive.com/forums/showthread.php/7772-Ufo-Mission-Analysis '> UFO Mission Analysis Mod that enhances the xenopaedia information on alien missions. [/td] [td] [/td] [td]Download [/td] [/tr] [/table] Soldiers [table=width: 730, class: grid, align: left] [tr] [td] Name& Link [/td] [td] Author [/td] [td] Compatible [/td] [td] Created [/td] [td] Comment [/td] [td] Blank [/td] [td] Download [/td] [/tr] [tr] [td] Xtended Soldiers Backgrounds [/td] [td] Pinetree [/td] [td] v0.22 [/td] [td] 19/02/12 [/td] [td] Adds in new names and background options to the soldier pool. [/td] [td] [/td] [td] Download [/td] [/tr] [tr] [td] Femonauts [/td] [td] Skitso [/td] [td] v1.03 [/td] [td] 21/05/14 [/td] [td] Updates graphics for female soldiers. Replaces Girly Xenonauts [/td] [td] [/td] [td] Download [/td] [/tr] [tr] [td] Modding inventory containers [/td] [td] Mikhail Ragulin [/td] [td] v1.03 [/td] [td] 30/05/14 [/td] [td] How to mod inventory spaces and add mission & kill information. [/td] [td] [/td] [td]In forum post[/td] [/tr] [tr] [td] SteelSoldier Role Images [/td] [td] SteelSoldier [/td] [td] v0.19 [/td] [td] 12/08/13 [/td] [td] Replaces soldier portraits [/td] [td] [/td] [td] Plain Coloured Extras [/td] [/tr] [tr] [td] Real Fighter Portrait Pack [/td] [td] Jsleezy [/td] [td] v1.03 [/td] [td] 26/07/13 [/td] [td] Replaces soldier portraits and combines with the Real Armour mod [/td] [td] [/td] [td] Download [/td] [/tr] [tr] [td] Real Fighter Sounds [/td] [td] Jsleezy [/td] [td] v1.03 [/td] [td] 29/11/13 [/td] [td] Adds 105 sounds into the game, with lots of soldier chatter[/td] [td] [/td] [td] Download [/td] [/tr] [tr] [td] Hero: Custom Portraits [/td] [td] Falknerr [/td] [td] v0.19 [/td] [td] 21/07/13 [/td] [td] Alters soldier portraits[/td] [td] [/td] [td] Download [/td] [/tr] [tr] [td] Simple XP Mod [/td] [td] Ol' Stinky [/td] [td] v0.19 [/td] [td] 09/07/13 [/td] [td] Adjusts requirements for skill up, removing need to exploit features. [/td] [td] [/td] [td] Download [/td] [/tr] [tr] [td] WG Mod [/td] [td] War Games [/td] [td] v0.19 [/td] [td] 09/05/13 [/td] [td] New rank (with new system), role, medal and difficulty images [/td] [td] [/td] [td] Download [/td] [/tr] [/table] Soldiers – Alternate Role & Rank Images [table=width: 730, class: grid, align: left] [tr] [td] Name& Link [/td] [td] Author [/td] [td] Compatible [/td] [td] Created [/td] [td] Comment [/td] [td] Blank [/td] [td] Download [/td] [/tr] [tr] [td] Custom Role Symbols [/td] [td] KWill [/td] [td] v1.03 [/td] [td] 11/06/14 [/td] [td] Alternate rank insignia [/td] [td] [/td] [td] Download [/td] [/tr] [tr] [td] Alternative Rank Insignia [/td] [td] Skitso [/td] [td] v1.03 [/td] [td] 07/06/14 [/td] [td] Alternative rank insignia [/td] [td] [/td] [td] Download [/td] [/tr] [tr] [td] Alternate Rank Images [/td] [td] MortuusSum [/td] [td] v0.22[/td] [td] 11/05/14 [/td] [td] Alternate Rank images[/td] [td] [/td] [td] Images are in forum post[/url] Download – Existing UI [/td] [/tr] [tr] [td] New Rank Insignia [/td] [td] Pinetree [/td] [td] v0.21 [/td] [td] 28/11/13 [/td] [td] Alternative rank insignia [/td] [td] [/td] [td] Download [/td] [/tr] [tr] [td] Alternate Role Images [/td] [td] thothkins [/td] [td] v0.19 [/td] [td] 17/12/12 [/td] [td] Add custom role images to soldier screen [/td] [td] [/td] [td] Download- New UI Download – Existing UI [/td] [/tr] [tr] [tr] [td] New Role Icons [/td] [td] StK [/td] [td] v0.19 [/td] [td] 17/12/12 [/td] [td] Replacement role icons [/td] [td] [/td] [td] Download [/td] [/tr] [tr] [td] Role Icon Pack [/td] [td] Erutan [/td] [td] v0.19 [/td] [td] 04/05/13 [/td] [td] Add custom role images to soldier screen [/td] [td] [/td] [td]Download DaFranker's variant download [/td] [/tr] [tr] [td] "True Xenonaut" Rank Names and Images [/td] [td] GizmoGomez [/td] [td] v0.19 [/td] [td] 17/07/13 [/td] [td] Changes rank names and images [/td] [td] [/td] [td] Download [/td] [/tr] [tr] [td] Aufklarer's Soldier Role Images [/td] [td] Aufklarer [/td] [td] v0.19 [/td] [td] 03/07/13 [/td] [td] Adds new Role Images into the game [/td] [td] [/td] [td] 2D Download 3D Download [/td] [/tr] [/table] Continued in the next post...
  3. [Version 21 Stable HF] In the Soldier Equipment Screen, when a solider has custom armour e.g. wolf armour, and the soldier is dismissed whilst wearing it. The armour does not go back into the Storeroom!! Thanks
  4. I noticed one of my soldiers had gotten "cloned" one day. Also, there was a slot stuck in my chinook. I only had 5 guys and a car, however, it was still full. When I went to battle, one of my soldiers was instead, he was always a bit hurt. When I tried including both this "invisible slot" and the "real" soldier I got literally a clone of my other soldier, but when he shot a rocket and reloaded, a rocket dissappeared from both soldiers's inventories. After a while my "real" soldier became so hurt he couldn't participate, I found that his clone was also hurt, but was still on my dropship and couldn't be removed. After this I decommissioned my chinook in favour of the Shrike, hoping this would fix my bug. But alas, my soldier is now stuck forever in the infirmary as "Wounded 11 days". Is this just another "deal with it" problem or is there some magic solution?
  5. My first few missions all happened on the same day. The Chinook went to all in the same flight. Because of the increased number of aliens in Light Scouts, this meant that li'l thothkins managed to notch 10 kills in those missions. I noticed that there wasn't a "killed 5 aliens" medal, but instead it went straight to the "killed 10 aliens" medal. Other soldiers got their "5 kill" medals as normal. Li'l thothkins seems to have been punished for success. Admittedly very unlikely success considering previous Let's Plays
  6. Training is about to be/has been removed from the game. Having outlined some possible squad roles, I was thinking about the training that could be put into place to support them. Training seems to have come up a lot a while ago, particularly here and on the old forums, but there have been issues. From the forums, the following points seem to have a consensus:- - Skills should be advanced in the Battlescape as much as possible. As many skills listed below are gained incrementally directly from battlescape encounters. - Micromanagement of training should be minimised. There are no training tiers. Soldiers either gain directly from combat or are deselected during training. So, either automatic or one nand done. - Skills are not perks. There should be no unrealistic special powers given to soldiers. No unrealistic superpower type abilities in the list. - Skills should be available to all soldiers. The use of roles below is purely suggestive and would not limit any soldier gaining any skill. - Soldiers should not be locked into a single, specific role. As no skills are locked in, it increases the scope to have a unique squad with every game. - Skills should reflect actual conditions/ functions within the game, to keep some realism. There is an emphasis on combat oriented skills, to keep things as close to the battlescape as possible The mount of adding content to the game to add new training regimes would be too much. training courses below are kept to the same approach as Basic training where possible. - Soldiers approaching the final mission should not be cookie cutter troops with similar stats/skills/equipment. With any number of skill combinations, there is little danger of generic final mission soldiers. - Skill bonuses should be increased gradually and are not the result of a single action. Each skill gained on the battlescape should be gained in a series of smaller steps, until the full bonus is received. - Skill increases are more difficult, the higher the skill level they are at. A step further would be to increase the length of time it takes to received a full bonus, with each progressive step further away form the last. - Soldiers may only train in a set number of skills at a time, when not in combat. Considering the training allocation, it is likely that a soldier will have to train in one skill at a time. A cap on the total number of non-battlescape skills is open for discussion. So bearing these points in mind, and with the allowance of having a bit of freedom since this isn’t likely to be seen in game, here are some suggestions. From the previous Roles thread, I’ve listed primary and secondary roles suggested within the game, with associated skills. This is followed by generic skills. After this, there is more freedom with ideas that are very unlikely to ever be seen in the vanilla game, but that are either interesting to consider or have been useful in previous X-Com games. This post started off form ideas around avoiding cookie cutter soldiers, after all. The final post, is a breakdown of the skills with brief introductions of the game play mechanisms.
  7. From what I can tell, they're just labeling and don't actually have an effect.
  8. Its fine that the game show the stats that have increased at the end of a mission. But unless the player puts on paper every stat for every soldier, you don't know how much the stat increased. Is there a way to put the increment of the stat? Like, instead of TUS (56) it becomes TUS (56) (+2)?
  9. I know this is crazy and will most likely will not be implemented, but imagine this. After countless missions your squad has managed to keep a few of the original members and you have a few favorites, but disaster strikes! Your favorite team member takes a grenade to the face and dies and takes with him all of his skills and experiences. But there could be a solution. Thanks to the advances in science and stolen alien technology cryogenics has been perfected and the body can be frozen in a cryo-lab. Once there with the addition robotic parts you get your favorite soldier back as CYBORG ZOMBIE. This new creature would be more durable and accurate than normal soldiers but would be easily mind controlled by aliens also, once the cyborg dies it dies for good thanks to deterioration of brain tissue. requirements to create CYBORG ZOMBIES: 1:research in cryonics 2:research in robotics 3: A rare alien material used to create a cryogenic tank 4:robotics 5: A human corpse 6: A large sum of money Advantages: Increased Durability Increased Accuracy More AP Cannot bleed to death Disadvantages Cannot level Up Little resistance to mind control Weakness twards certain high powered weapons
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