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Found 4 results

  1. What sets the building on fire? E.g. I throw a smoke grenade near a building, it explodes. on my next turn, the building suddenly catches fire burning three of my men outside the building... Is this normal??
  2. if player use a lot of smoke grenade(5-8 in backpaks on each unit) his soldiers becomes invisible(aliens do only reaction fire)(3 or more stacks of smoke on same place in line of sight range) for aliens and they want shoot, aliens just run away some times or stay at same position several thoughts about it: 0) what you think about shooting on a sound(or last known position), that counter units hiding in smoke. especially for heavy plasma, what a surprise for soldiers hiding in smoke. ofc accuracy penalty from smoke take effect when alien try to shoot but he can hit ground near the soldier and deal them damage 1) aliens throw grenade in soldiers who hide in smoke, on a sound(or last known position). developers say granade throws will be added whith AI upgrade at 19 stable 2) alien run away from the smoke(alien is closer than 7 cells to smoke) and take cover if it cant shoot or throw grenade 3) close combat, but alien do this very rarely (and remove accuracy penalty when units stay face to face) 4) limitation for smoke grenade on every soldier or make granade belt\slots for all granades 5) soldiers\aliens lose sight range when smoke block line of sight, 1 stack block 30% sight range after that stack, 2 stacks block 70% sight range, 3 stacks block 100% sight range (% might be change for 1 and 2 stacks) 7) andron race, psionic units and all drones do not affected by smoke penalty (sight range, accuracy penalty) 8) tanks do not got buff and debuff(accuracy penalty does not work not for aliens in this case, not for tanks) from smoke 9) aliens and xenonauts soldiers should disappeared from the player screen\AI if nobody saw them at that moment, but if developers made sound decect(or last known position) this will be one way to know stay some one there or not, also make game more balance 10) last known position should have a 50-70% extra accuracy penalty and at end sry my english =)
  3. A couples of questions.. V19 Are smoke grenades stackable in their cover defence, ie if u deploy two do i increase the chance of a miss? Why do smoke grenades start to fade after turn one when in general smoke grenades in rl can last for a good few minutes? Why do smoke grenades set fire to stuff?
  4. Are these working at the moment? They don't seem to be limiting my sight range or the aliens. Was playing around with how to use it in the new version and I'm getting sniped right through a solid wall of smoke about 15 squares deep.
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