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Found 6 results

  1. I have several games on my laptop and they all work seamless "except" this one. I have played the game almost to the end twice now and each and every time it robs you of progressing further by crashing and corrupting the save game files. The game reduces the number of save files as you play and save in a given scenario. I gather this is to make the game more challenging? What is does instead is reduce fault tolerance so you are left with one save file. The game then crashes, corrupts the save file and refuses to let you reload that file so you are back to the start of the game. Biggest problem is, I suspect, poor support for different sound drivers as it almost always locks on a machine gun sound and then crashes. I have a pretty garden house but high end HP Envy laptop, nothing exotic. All in all I GIVE UP. For a game to be this buggy this late in its production is pretty poor. I have better things to do with my time.
  2. After quite a while a came back to xenonauts and must say wow, qiote a lot has changeds since So I started a new game, came to my first ground mission and want4d to save the game using the ingame time as a prefix followed by a brief description, but unfortunately, after 20 chars the game doesn't allow my to enter more. Evenit#S a quite huge screen with quite enough space for kind of a miny-novell So may i suggest to allow more than 20 chars for the SaveGameName. Greetz from Wiesbaden, Germany Axel
  3. There are obviously going to be far more people in early parts of the game testing around. For a number of those, there are some bugs that mean they don't really progress much further than that. Others do persevere. Would it be worth posting up save games for others to test out later parts of the game, before the next experimental build comes out? format along the lines of [bUILD NO] - DATE IN GAME + some comments if the poster felt like it, just a thought.
  4. I apologize in advance if this has already been posted. I did a quick search, and didn't see it. Note this is VERY minor. Currently, if you select an existing save, the save button is not available, even though the name of the save is visible in the name box. If I re-type it, I can overwrite it. I think it would be good if the save button was enabled when a preexisting save was selected, so I don't have to re-type a name for it again.
  5. The lowdown: saving a game while aircraft is being refuelled and loading up the same save refills all tanks. A free energy scam if I ever saw one!
  6. This isn't so much a bug report as a request to bypass a bug that I have (and may be able to help others too). I need a save game after the first ground combat is complete, where your scientists can then begin research and your engineers production etc. So if anyone has one of these floating around, I'd appreciate it =]
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