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Found 8 results

  1. So what happens if local forces down the UFO? I get no bonus relations at all? that doesn't seem right. or in missions that don't really have a UFO component (at least in the early game because you cant take it) like terror missions or alien base missions. Do I get boni from those? (didnt get that far in v6) That seems like a huge economical hit to the player, as byproduct to a seemingly small change.
  2. Is it correct that region funding is roughly calculated as: effective funding = base funding level * relations ? If so, then base funding levels could be tweaked a bit to encourage settling bases away from the "sweet spot" in north-east africa. North America and Soviet Union could have a higher base funding level than other regions (would fit the lore). Indochina and australia could also do with a little increase. In addition it would be great to add some level of randomization to base funding level and starting relations for each region. This would add replay value. You would always remember that game, where the starting parameters prompted you to make your first base i south america or australia...
  3. Hi, I love the new build (20.8). Animation speed are smoother, the new UI is nice, ground combat seems to be faster and deadlier with new accuracy, new map are nice... I have only two suggestion on this build: 1/ After shooting down an UFO, the relation boost should be on the Airstrike action, not on the ufo shutdown. It should be around 80% of the "perfect mission score" or maybe more if you really don't want to penalize Airstrike vs Mission. Of course, doing the mission will provide a relation boost, slightly better if the mission is a good succes (few causalities). The idea here is to reintroduce positive relation boost when the player attack a grounded UFO, or do pure terrestrial mission but don't penalyse too much the "Airstrike" option in term of relation. By doing this, you will also revert this "negative only" scoreboard to something nicer 2/ The IA seems to be very passive, at least the two first month. Aliens keep a lot of TU for reaction shoot, or somtimes have very stupid behavior, like running toward my soldiers without cover (Maybe for throwing a grenade next turn, but they never live enough ). But i find their shoot more precise and deadlier than before and that's a good thing. Anyway, i find the game very interesting and fun, i really appreciate the lasts builds evolution Cheers
  4. I am perfectly able to wipe it out, if only it didn't lock up on the first turn. It lets me position the troops, then sits forever after I press the turn button. That raises two questions: 1. Can I ignore an alien base altogether? What will happen? Will a region automatically surrender to the aliens after a while? 2. Is it a known bug that large bases (base.large.sebilian to be precise) freeze on the first turn? Is there a workaround?
  5. I've been reading through the forums and manual and have a few unanswered questions I'd like to know more about. Global Relations - I've noticed that I can have bad/poor relations and still get more funding from regions, and some regions with good relations reduce my funding, how do these tie together and are there effective ways to keep areas happy aside from shooting down UFOs and doing missions? Does shooting down UFOs over water get credit from the nearest nation? Base Building - I've heard the more bases I build the tougher the enemy gets. Should I just build one base at a time to be highly effective, or multiple smaller bases in an attempt to cover more regions? Air-Cover - Planes seem to be using up most of my budget. How do people go about getting a decent airforce at a good value? I usually seem to buy 3 Condors and 3 Foxtrots per base and still end up having difficulty up against enemies such as a Corvette with Fighter escorts. Vehicles - So far I have only unlocked the Hunter. I don't use it much as I want my troops to be getting experience, should I still keep a few on standby incase, or at least have the garage for future vehicles? I think that's all for now, all help or links to relevant info would be appreciated
  6. Hi guys I'm new in this forum and sorry if my english is a little simple but it isn't my first language.. first i have to do a great greet for the developers of this awesome game. second i have a pair of questions.. i have played with the steam version(veteran) and i have locate the my first base in USSR,fine,after the first 2 months(in that time i have build a base in USA,shooted down at least 30's minor UFO and a 8's corvettes,killed dozens of aliens and developed many research very useful for the fight and the subsequent survival of the entire human race:) ) the USA abandoned the cause and cut down the foundings,ALL other nations have severely cutted down the budget and all, apart of USSR and europe have bad relation with me! i can understand a bit of hesitation and a gradual loss of prestige/money if my forces completely avoid missions and general inactivity but i have do,with 3 airplanes,a dozen of man and a miserable cash reserve MORE then the entire world's air forces and armies!!! and when a nation leave the fight\founding is lost forever or is possible a return?lesser severe found cutting and relations would be better and more realistic?the xenonauts are the best soldiers of the world after all...
  7. What if some scenarios are made so that they are really difficult and require you to retreat to your craft, abort and flatten the area to clear the dangerous amount of aliens? Civilians would naturally die, the nation would naturally dislike you, but it would be an option. It would also risk the country disliking you from that point. Possibly not selling you some of their products and cutting funding. The alternative would be to do nothing and allow the aliens to do their thing causing bigger problems down the track. Sure you would get funding and be able to uy their stuff for longer. But eventually, the country could be overrun anyway. The bad thing is that it would make it much more likely for nearby countries to have large alien incursions of their own, spreading the problems. A mechanic to get the country back might be possible but would require a certain amount of highly difficult missions depending on the size of the country, to get things under control. Perhaps funding the country yourself would be required to get their own forces capable of fighting back. Good idea?
  8. I guess it wasn't in the original X-Com, but I quite like the display of your status with each of the other countries (as coloured bars) in XCOM2012. I see that Xenonauts does have a status indication if you hover over a specific country, but I'm wondering if it wouldn't be good to have the list/bars type display off to the side (or colour code an outline around the country or something), so that you see everything at a glance and at once, without having to hover over each one, one at a time. Is this something that was decided not to have, or not considered important? Just curious... I do like the tension caused by seeing all the statuses at once, in front of you... constanly reminding you of the tensions and urgency. I imagine the actual mechanics (country diplomacy, urgency, etc) IS present in Xenonauts, but a display like this simply brings it forward, from 'under the hood' to 'in your face'. (I suspect this might start a heated discussion! But, I'm just curious... although if given the choice, I think I'd like to see this kind of display, for the reasons outlined above...)
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