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  1. I have a small problem with my grenades, specifically the flash-bang (FB). I am assuming these are holes in my understanding and not bugs. So I am testing away with: suppressionValue="100" suppressionRadius="5" But what I am seeing is that the radius does not appear to be in squares. When used on a Sebillian non-com (is the second mission of a new game), with two FBs dropped 1 square away from the target, it reacts to both but is not suppressed. So a third lands two squares away, and the alien ignores it (or at least did not react with the animation of being hit, or the standard hiss), and is still not suppressed. So the first question concerns the radius, and to how it is actually handled. The second question is if the weapons_gc.xml values are stored in the save game, or are they read when the game is launched? If it is the latter then they can be modified during a tactical mission, and a restart will adopt the changes. Otherwise the mission must be re-launched to test alterations. My last question concerns Suppression and Bravery. My understanding from the forum is that Bravery is the value that gets reduced when Suppression fire comes in. With a Bravery score of 40 and the FBs having the standard 100 Suppression effect and range of 5, how can two FBs landing 1 square away not have suppressed the Sebillian? It has a Resilience of 48 in case that it taken into account. The only special thing to note is that I have added 5 points to all types of armour. Even should the grenade effects have a cubic drop-off, I do not see it being the explanation unless armour rating is categorical instead of linear. Cheers!
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