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Found 3 results

  1. In the original X-COM, you can mind control aliens, so I think we should have it in Xenonauts, since otherwise Humans have lost knowledge since 1999 ;D Thanks, - Wolfy
  2. Chris, I've been following this game for several years, practically since the site went up, and finally made the leap and purchased a premium pre-order, because I finally felt the quality I was seeing was worthy of a pre-purchase. From what I've played, you guys are doing a great job of staying loyal to X-Com while updating it for a more modern time, and for your general fidelity to the original formula I salute you. That said... I've read that you've decided to remove human psi and blaster launchers from the game for being "unbalanced." I would caution you that in the midst of your re-imagining it is sometimes easy to overlook things that made the original game great, or try to "re-invent the wheel" because you feel you've found a better way. But I am dismayed to hear that you've made this decision in particular. Everyone can agree that blaster launchers and psi were broken, but I think that rather misses the point. This article articulates very well why things like psi and blaster launchers helped make the original great. Alien technology isn't supposed to be balanced, and it isn't supposed to play fair. It is supposed to be overwhelmingly superior to your own options, until you've co-opted them, bit by bit. At the beginning of the game your disadvantage seems insurmountable. As time passes, you get better and better tools, and you begin to realize you're turning the tide. Eventually, you realize you're actually on top, that the aliens are now inferior to you, and at that point you strike the killing blow to Cydonia. I understand the desire for absolute balance in a rules system. I design rules systems myself as a hobby. But even if you felt that psi and blasters were badly unbalanced, why not simply balance them, rather than remove them from the game entirely? Make PSI require line-of-sight, make it cost a large amount of TUs, make it harm the wielder, whatever you wish. But simply removing these things sounds like a harsh move to make in the name of balance. Discovering that suddenly humans could also train to use the psi abilities that had been slaughtering my men for months was one of my favorite parts of the original game; it was a game changer. Suddenly you have to build psi-schools, and you find out that all your soldiers have this potential hidden talent that you must now hone. In my opinion, psi abilities, broken or not, were one of the defining characteristics of the UFO experience, a turning point and watershed in the original game, and I'm saddened to hear that it won't be in this most excellent successor. I would ask that you consider carefully before committing to this decision. To end, I admire you greatly Chris, for the sacrifices you've made in the name of a game we all love very much. I'm sure that either way Xenonauts will turn out to be a good game. You've greatly impressed me so far. I just hope that somewhere in the research tree is something as cool as the old human psi abilities and the blaster launcher, or this just becomes a bland game of "move soldiers around map, shoot things and throw grenades."
  3. Another carryover from the old forum. There were some more interesting approaches than "just hold a psi-blocker in your hands". (or tin foil hats) So does that mean the humans will get indirect fire weapons after all? If the aliens are allowed to attack without LOS, there is no other way to even get close to them when they are in a room or behind tall cover. Well, not without leveling every structure on the map. Oh, I'm not talking about a an off-map battery of 155mm artillery but if aliens are able to disable or even control the soldiers through walls and without LOS, soldiers should be able to do something on a similiar scale, such as short-range teleporting stun or frag grenades through walls. Either that or play with a ground team of only vehicles. Smaller ones than "real" tanks so they can get to the aliens. Basically like the Apocalypse androids that portugus mentions below.
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