Jump to content

Search the Community

Showing results for tags ' oil rig'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • XENONAUTS 2
    • Monthly Development Updates
    • Xenonauts-2 Releases & Patch Notes
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
  • XENONAUTS 1
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Biography


Location


Interests


Occupation

Found 1 result

  1. The thread about naval missions made me think.. Modern naval forces could do precision strikes too, but even if the game wasn't set in the cold war era combining the two would be a huge hassle. However - Oil rig missions would be really awesome! (thanks to aliencrush for the basic idea) We already have those small "Oil Rig strafed" notices anyway, why not make it a part of the game? It would be the same type of mission as the regular ones, just a different terrain and different gains. I also assume the largest UFOs couldn't fit themselves on an oil rig, that could be another factor. Obviously you'd get a large bonus for defending it without losing civilian workers or destroying equipment, however destroying equipment or losing civ workers would make an equally big dent in your mission reward. It's also a fitting idea otherwise - Jets need fuel too! It would also be a huge change from the usual maps and areas and since most oil rigs are within rather small areas not smack in the middle of the ocean it would be both easy-ish to get to and another strategical decision when placing your bases. "Do I go for the population centre or do I secure our oil/fuel income?" Besides, if I was an alien getting shot down by stone-age jets I'd be so upset I'd blow up any oil sources I could find just out of spite Heck, you could add oil refinery missions too eventually.. We have infinite fuel as is and it should be that way too, but refueling costs money doesn't it? It should, anyway After the aliens get mean, what's stopping us from researching "naval defense batteries" or something along those line to be automatically placed on all oil rigs? This could reduce the chance of aliens going for oil and reduce the amount of aliens that arrive there alive - also giving a small chance of the alien ship crash-landing on the oil rig The opportunities are endless! Also would be nice to know how easily this could be added to the game or if it's ridiculously hard.. I assume it'd be mainly adding another map with or without an UFO in it and adding another target to the UFO attack list and some effects in the budget and refueling costs, am I wrong? TL;DR: -Oil rig missions would be awesome and new and cool -Oil refinery missions could be a long-term goal for development -These could both influence your income and the cost and/or speed of refueling -The addition of oil is logical -It adds to the game without taking anything away -New aspects added to the strategic side of the game (base placement, priorities) Ideas? Credit of the "Oil rigs?" idea goes to Aliencrush, I just refined it and made it into a thread and told you why it would be amazing.
×
×
  • Create New...