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Showing results for tags ' light scout'.
Well, in a normal level mission against a light scout, I came back with three critically wounded, and one soldier very lucky to be alive. Very lucky indeed as he practically tripped on one of them at the end of a turn. Caesians use the defensive cover well. All of the live ones were out of the ship They attacked in numbers They were in sneakier positions (farm map) They supported each others fire I'm glad 3 of the 7 died in the crash. I'm glad that sniper rifles have been buffed a little in damage. That probably saved a life or two. I was a little more aggressive than usual, but not terribly, so a pleasant (and yet unpleasant at the same time ) surprise. I may have to invest in some armour in this build.
UFO (Light Scout) door opened. Smoke grenade thrown in. Door closed. Next round door opened, but couldn’t see into the UFO. It didn’t become transparent, making the next turn awkward trying to access the UFO.
Well, this has not happened for a while, but I have had it twice now. Light Scout, on a farm map, insane difficulty, about turn 3 or 4, the Hidden movement screen never went away. My crew were stable, had fought four or five missions already.
Not sure if it is a bug or intentional, or related to the interiors thing, but I have not recieved any salvage from a light scout, not even a few alien alloys. The aliens themselves leave a plasma pistol or two and some clips. It makes it quite slow to start out the game, as you cannot sell salvage at first to start building more bases, base facilities etc. I actually started intentionally shooting them down over water after the first one or two, to try to get scouts in the game quickly. Then I could start getting salvage and extending my base network. Never got to scouts before the late june CTD though. I do know about pushing m, but I don't use it.