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Found 4 results

  1. What has always confused me is the fact that upon arrival onto a mission there is no initial vision of the landscape. One would imagine that Charlie would due a fly-about of the crash zone to give the landing crew a chance to become familiar with the LZ, perhaps even a chance to lay down some machine gun fire on any visible extra terrestrials. How does everyone else feel about this?
  2. Just enough so that you can know what the area around the ship looks like and have an idea of where the aliens might be the second you step off the ship. Not entirely revealed, either, just the greyed out like when a soldier sees reveals terrain but no longer has line of sight on it. This can be explained with the pilot giving the soldiers intel while on approach... or just the soldiers looking out the window before touching down.
  3. Any chance this can be increased (or anyone knows how to mod it...)? I've seen a few land but usually they're to far away to send a chinook to hit them on the ground in terms of the time frame it takes to travel there.
  4. I went to a landed UFO site just now, which went fairly well although in the urban kind of tile set some of the doors you opened you couldn't go through because there was a cabinet placed too close to the door. Anyway, after killing what I assume was the last alien, the mission ended, I figured I was victorious... only when I went back to the Geoscape it flashed me a message "UFO has escaped into space." Did I need to rush into the UFO to prevent it from leaving? Or is the game resolving completed landing sites as the UFO "escaping" since it is removed from the Geoscape? 16.1 and not sure its a bug, just a question.
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