Jump to content

Search the Community

Showing results for tags ' landing ship'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Updates
    • Release Announcements
    • Development Updates
    • Off-Topic
  • Xenonauts-2
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
    • Xenonauts-2 Features
  • Xenonauts: Strategic Planetary Defence Simulator
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Biography


Location


Interests


Occupation

Found 3 results

  1. Hiya My hunter managed to spot a sebillian on the second level of the landing ship from the outside:
  2. I was fighting a ground combat mission against a landing ship. One of my soldiers found the ship, but he was alone (scout). Therefore I waited for the other soldiers, hidden behind a rock near the entrance. Four or five turns after, most of my troops were ready to engage the enemy. The first soldier opens the door and... Here is the alien welcome party! I believe the AI moved all the soldiers near the entry, then, as it could not see my soldiers, all of the aliens remained inside the ship. Is this an expected/correct behavior? I would expect the aliens to be scattered around the entrance, but not in this way...
  3. Mission 1: It's night time and a number of the objects have that black outline that's been reported. It's a farm map with plenty of hedgerows. I fan my squad out. Unfortunately, all the black object seem to be permeable to plasma fire. Cue numerous injuries in turn three, followed by deaths in turn four. Reload. Mission 2: Still night time, but I'm a little more cautious in creeping around. But I have to move into the open spaces to get to the ship. That's when I discover that a fair number of the plasma bursts are coming straight through the ship. Cue numerous deaths. Reload. Mission 3: Again in darkness, my guys try to sit tight a bit more and find a better solution to suicidal assault through see through hedges. They creep around a bit more. Some random fire, gives me some injuries. That's when I discover that my medpack has been advanced, but the old ones I have have zero healing capability. Reload after the first soldier bleeds to death. Mission 4: Wait to day time, after I noticed that the object bug isn't so bad in the day missions. Unfortunately, it still seems to apply to the landing ship. Cue numerous deaths, even though I found a way round to the thing. Reload. Mission 5 The day time. Sneaking round the ship to avoid fire. Everyone in place. Smoke grenades in use. Give it an extra turn. Move forward. Aliens open up right through the smoke (and their own ship again) with multiple casualties. Bah! Reload. Mission 6 A different map this time in the day, moving from farm into middle east town. Walls not providing cover, and more shots through the ship result in casualties. I persevere, out of interest as it's a new mix of aliens. My third last guy is shot through the wall of the ship, my second is targeted crouched behind a wall, and shot anyway and the last is taken out by a teleporter right behind him. Reload. There are WWI generals who cringe at the loss of life in Xenonauts 8 guys doesn't feel like anywhere near enough for this one, but there would be a lot of casualties regardless. Once the buggies are gone, I'm going to get such a good feeling when I defeat these things.
×