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  1. Hokay so I've been playing Xenonauts off and on for months, and now it's hit v1 I figured I'd try to put on my modding shoes and kick it into the shape I want it to be. And I figured I'd ask you guys for help, because other than a few config tweaks I don't know what the funge I'm doing. I've tested a basic version of this mod out, but I want to go to the next level with it. So here is the concept. I want to make Xenonauts less a small scale group and beef the whole thing up to being more like how I imagine it might be, a bloated, supremely well funded and heavily staffed operation. The caveat here of course, is that the best humanity has to offer might as well be Mayans against heavily armed alien conquistadors. The duration of the game and the number of missions involved would increase, because you'd be able to set up global coverage very quickly and intercept most if not everything that comes in. What I'm hoping to change is: 1. Funding. Loads of money. Absolutely tons of the stuff. The point here is that the Xenonaut program should want for nothing on Earth. This means more personnel, more bases in operation, and from the get-go a general sense that you are running a full blown military operation. I love Xenonauts as is, but this will be a change to a grander, more epic fight. The challenge would not so much be survival and victory, because you'd probably have no problem achieving those goals eventually, the challenge would be to do it with the minimum loss of human life. 2. More soldiers per transport, I'm thinking 16 per vehicle is a good number. This means you are just about rolling in with a platoon, or an overstrength squad, depending on how you look at it. This means more troops on the ground, larger scale fights, and yes, it means you will win more missions however the flip side of this is more casualties. Troops get in each others way, XP levels drop as the fighting is done by more troops. Enemy numbers will also be increased to balance this out a bit too. 3. Chinook range reduction. This would mean that rather than having a main base you would essentially play this game by managing a succession of regional branches. Somebody brings down an alien ship in Japan, you're going to need a response team based in Asia to handle it. This again reduces the experience level of your squads, because your regional teams will only get involved if there's something they can reach. Regions where the enemy are coming at you strongly will see teams grow and develop, but one squad doesn't see action for months, then finds they are the only thing stopped a terror mission, you've got a real fight on your hands. Newer transports have normal range. 4. New weapons. I will elaborate on the specifics later, but the jist is that I want to expand the utility of the Xenonauts weaponry, so rather than adding a few more rifles or whatever I want to add the weapons I've thought, "Hang on, why don't I have one of these?" 5. More armed locals on missions, I figure unless you get to the scene of an alien fracas immediately, you won't find many of the unarmed civilians, aliens would have killed them or they'd have legged it. However I would expect any populated area to be pretty well populated with cops, soldiers, militias and armed civilians trying to do their bit for the species. I want there to be a good give and take between aliens and locals that the Xenonauts pile into. 6. Longer vision ranges, maybe a shade less accuracy. Would have longer, less decisive long range firefights, which would necessitate suppressive fire and flanking attacks more of the time. So that's the outline. The specific weapons I want to add are: 1. Incendiary grenades and rockets. Because who hasn't wanted to just open the doors to an alien ship and purge it with fire like the Emperor intended am I right? Would add a flamethrower too but that's probably really hard to do and much less practical anyway. 2. A multipurpose grenade launcher. Smaller than a rocket launcher. Able to fire gas, frag, incendiary and smoke grenades. All the grenades would be smaller and weaker than normal, EMPs wouldn't be useable because they'd not be able to be shrunk down (and it'd make things too easy). What I'm wondering though guys, is does this sound like a very difficult thing to set up? Can it all be done with config changes or am I going to have to roll up my sleeves and learn to do stuff? I have close to zero graphics skills, so the plan is to basically do what I can with what I have, but I would like to eventually learn how to add stuff properly. Any help much appreciated.
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