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Found 3 results

  1. I do like to put snipers on the roofs, but sometimes it's confusing why i can't shoot somebody. Accuracy line helps, but it's a bit messy and hard-readable when aiming from the roof down below. Can we has this? Or use darker tint for tiles that belong to different z-level than selected.
  2. Were these removed on purpose, or is my game just acting funny? There used to be green/yellow etc block/bars to indicate a soldier had a certain amount of cover in a given direction, which helped since not all the terrain actually exists...
  3. Instead of being in the dark while waiting for hidden aliens to finish their turn, I think it would make sense for my soldiers to be able to figure a general direction toward the sound that they've heard. Maybe the footsteps are just for atmosphere, but surely if someone hears a gunshot they should be able to tell whether it came from north, south, east, or west. Do we hear every single alien movement on the map or are they tied to the proximity of soldiers? If the former, then I guess never mind. If the latter, than instead of staring at the static art when an alien pistol is discharged, I would like to see the map centered on my nearest soldier with an arrow showing the general direction towards the sound.
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