Jump to content

Search the Community

Showing results for tags ' ground'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • NEWS & UPDATES
    • Release Announcements
    • Development Updates
    • Off-Topic
  • XENONAUTS 2
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
    • Xenonauts-2 Features
  • XENONAUTS 1
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Biography


Location


Interests


Occupation

Found 7 results

  1. so this happened. I can't find if this bug was reported or not (I'm not following the forum too well). What happened was aerial combat started and immediately I got the prompt that my shriek reached it's destination. In hindsight, should've ordered it to return to base. Additionally I cannot reload the autosave.
  2. Howdy everyone This is my first post to the forums, so please be gentle ^^ Usually I just lurk at forums but this time I was motivated to create a post because of the severity of the situation: When in ground combat my computer frequently freezes with a hard lock. No more sound playing, no mouse movement, no harddrive action, not even the keyboard lights (scroll lock/etc) are responsive, really a deep deep frozen solid rock. Long wall of text: At first I thought it might be my video card because it is a Radeon 6950 with the shader-unlock-mod and additional undervoltaging. To my defence I'm under/overvolting and over/underclocking CPUs and GPUs now since my 486DX2-66. The system is (as far tests can go) rock stable with prime, intel-burn-in-test, Crysis, Metro 2033, OCCT, Furmark and everything I've thrown at it. So this was quite unexpected. Being a defesive nature of course I thought my special set-up was responsible for this, having Xenonauts maybe trigger something I might have overlooked. So to rule this out I flashed back the original BIOS of the card, reverting it to original factory defaults. A power cycle later I disabled MSI Afterburner, HWiNFO64 and every other hardware-centric software to minimize crosstalk and interactions to the hardware (never had any issue with this, but for testing rule out everything remotely associated). I fired up Xenonauts again and resumed the last savegame. I was pleased to witness a stable game. For some minutes. Then it locked up again. Then I rethought of something I might have missed. And after nothing came to my mind I thought maybe it would be best to report this at the forum. Maybe others have encountered this too, maybe there is something the devs would like to have a drift at. Essentially the game is currently unplayable for me. Starting it endangers my data as the computer hard locks with all caches unwritten to discs, corrupting file system and data files and programs getting panic because of being shut down unclean. (I HAD to fix some corrupted data, god bless backups!) snipped dxdiag: ------------------System Information------------------ Operating System: Windows 7 64-bit (6.1, Build 7601) Service Pack 1 Processor: AMD Phenom II X6 1090T Processor (6 CPUs), ~3.2GHz Memory: 8192MB RAMAvailable OS Memory: 8186MB RAM Page File: 3620MB used, 4562MB available Windows Dir: C:\Windows DirectX Version: DirectX 11DX Setup Parameters: Not found User DPI Setting: Using System DPISystem DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode------------DxDiag Notes------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Input Tab: No problems found.---------------Display Devices--------------- Card name: AMD Radeon HD 6900 Series Manufacturer: Advanced Micro Devices, Inc. Chip type: AMD Radeon Graphics Processor (0x6719) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_6719&SUBSYS_0B001002&REV_00 Display Memory: 1771 MB Dedicated Memory: 2030 MB Shared Memory: 3836 MB Current Mode: 1920 x 1200 (32 bit) (60Hz) Monitor Name: PnP-Monitor (Standard) Native Mode: 1920 x 1200(p) (59.950Hz) Output Type: DVI Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dllDriver File Version: 8.17.0010.1151 (English) Driver Version: 9.2.0.0 DDI Version: 11 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 9/28/2012 02:41:40, 1120768 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B71EE2-2459-11CF-CD77-0A2BBEC2C535} Vendor ID: 0x1002 Device ID: 0x6719 SubSys ID: 0x0B001002 Revision ID: 0x0000Driver Strong Name: oem12.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_NICayman:9.2.0.0:pci\ven_1002&dev_6719 Rank Of Driver: 00E62001 Video Accel: ModeMPEG2_A ModeMPEG2_C Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Not Supported DXVA-HD: Not Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled
  3. Hi, I've reach July, the 25th and medium UFOs are often spotted on the geoscape. Because of the escort and the toughness of them, I can't crash them, so I let them live on my beloved earth. But sometimes, one of them finds my secondary Xenonauts base, and causes a CTD: BUG When a Landing ship reaches a base, 2 cases: 1°) there is no soldier to defend it, then the base is lost (it's not a bug, just cry baby!) 2°) there are soldiers to defend it, with weapons and armor and amos and naked pin-up on the wall. In this case, the game crashes during the loading of the map, just before the ground combat begins. This is very ennoying because I can't go further in the game, this bug/CTD occuring very often due to the probability for landing ships to attack my bases.
  4. Hi, Another bug I found (or is it a feature ?) Bug After a mission, magazine inside the weapon are not refiled. Workaround After every mission, reset the weapon of the soldiers who used their weapons, especially those carrying crafted (like laser) weapon, or you will loose amo.
  5. Hi, I looked for such a report in the masterbug topic, but I didn't found it. My main base has just being attacked by a UFO, missiles did not damage it, so I expected a ground mission to defend my Lucina like int UFO:EU, and... CTD. This bug occured 3 time (I saved just before the UFO appeared) in the same conditions. Specifics are: Date: July the 25th Base coordinates: X:4639 Y:1509 (Northern Africa) UFO type: landing ship escorted by 2 fighters
  6. Maybe i am wrong but i think it could be helpfull to collect all clipping issues in one thread. Here's the one i found today, currently i haven't tried to repeat, but will try later.
  7. Sorry if this has been posted already Aliens don't seem to move or attack in ground combat they all face to the top of the map and do nothing i tried running a guy pass one and he didn't react?
×
×
  • Create New...