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  1. I've been spectacularly lazy at checking the bug reporting forum this week, as I have barely looked at it at all. However, this is not a problem as bugtesting is no longer my responsibility. This makes me a very happy man. Matthew has joined the team on a part-time basis. He works full time as QA and testing staff at a AAA game studio and now works for us in the evenings, and essentially he will have three roles on the project: 1) To internally verify the features our programmers are implenting to ensure they work properly before we release them. 2) The playtest the public builds of the game before we release them to the public. 3) To monitor the bug reporting forums and maintain our internal bugtracker. He's been around for about a week now, and has been checking the forums and the existing records on our bugtracker since then. He's not been commenting on the threads because he's still been getting used to the way we work, but he's now ready to formally take over the reins and that section of the forums. This is a very good thing for the project for a number of reasons. Firstly, your bugs are likely to get fixed quicker and they should certainly all get captured now there is a dedicated person looking after them. Secondly, the public builds should be a lot more stable. After spending hours putting together a build for release, the last thing you want to do is sit down and play it for a couple of hours - so I didn't, I just tested the biggest things. Thirdly, I now have more time to do other things (of which there are plenty, believe me). Therefore I'd like to welcome Matthew to the forums, and ask you give him all the help he needs to do his job. I'm sure you'll be seeing plenty of him in the next few months!
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