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  1. Build V9.2 is released on Desura. This is mostly a stability / usability fix build, though it does have some new features: New features: - There's a new air combat GUI that has been (mostly) implemented. We still need to do a few more tweaks on it, both in terms of visual and code issues, but it's nearly done. Key new features are: spanky new visuals, a throttle control that allows you to speed up / slow down aircraft, tooltips and more visual feedback on which weapons are ready to fire and when. - We've added a Toggle Roof button on the ground combat UI which you can use to display buildings at ground level, which should be useful if your soldiers are behind a wall and you can't see that. We'll look at getting this turning on and off automatically but you'll have to do it manually for now. - You can now manufacture the MiG-32 once it has been researched. You need an empty hangar slot to do this. - You can move soldiers, vehicles and aircraft from base to base using the new "Relocate" button on the Soldier / Vehicle / Aircraft Equip screens. - UFOs should now contain the correct research materials for you to be able to construct laser weapons and wolf armour again. - Friendly AI soldiers will now appear on the Industrial tileset. They don't do anything yet. We'll plug them into the AI for the next update. Bugfixes: - The crash in June has been fixed up. For the remaining bugs, I think we've fixed quite a few but I don't actually know - I'll get Matthew to give me an update next week on what should be fixed. Essentially he's doing crunch in his real job at the moment so he's not about, and he compiles the changelog as far as bugs are concerned. I think this should be much more playable than before though. It'll be worth reading this post on what our plans are for the next couple of weeks. Should be exciting times for the project!
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