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  1. We have just released Build V18.5. This is basically V18.4 with an AI patch, some stability fixes and a little more content. The Standalones are available on Desura already - get them here, if you are logged into the Desura site. I've also taken a leap of faith and released V18.5 to the branch releases (still awaiting authorisation), as they've not been updated since V18 HF1. Let's hope there's no game-breaking bugs in it, eh? CHANGELOG: File Compression: We have disabled the texture atlases for this build, so loading times will be slower. However, the white tile bug was caused by insufficient engine memory being available, so I'm hoping that removing the texture atlases will cure this. Let me know if it works. AI Patch: The AI has had another update. The aliens are now better at decision making, and will thus now shoot at your units when you would expect them to do so. This means they will punish your mistakes far more, and the game is much better for it. I'd say the AI is now as good as, if not better, than the AI in the original game (edit - it emerges this is perhaps not the case). Again, if you disagree then let us know why. Xenopedia: I've nearly finished all the non-UFO and non-autopsy research descriptions now, and I've run a spellcheck on it. There's still areas of inconsistency in it which will be addressed later, but we're getting there. New Shrike art too. Bleed Icon: Soldiers who are suffering from bleeding now have a blood drop icon on their soldier portrait. Automatic Finish: The missions now end immediately when the final alien is killed. Combat Shield: This is back in. BUGFIXES: Crash bug on loading a mission has been fixed Right-clicking with a vehicle weapon no longer causes a crash. Renaming the "Rifleman" soldier role no longer causes a crash when new soldiers are hired Mission score is now correctly added to the nation relations score after a mission Smoke no longer propagates incredibly slowly. Ridiculous Geoscape square cursor replaced with arrow one. Opening soldier inventory over an Alien Battle Rifle no longer crashes the game. Alien Base missions now have alien spawn points set correctly, so they don't all spawn in the Command Room. Downed UFOs can no longer be detected as flying UFOs after being shot down. Hopefully this will be a much more stable experience than V18.4. The AI should make a big difference to the game too.
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