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Found 13 results

  1. I started this game in V1.07, and got to the point where I could build Valkyrie dropships. I built the Valkyrie and attempted to assault a crashed UFO. When the Ground Combat loading screen reaches 10% the game freezes and must be killed with Task Manager. I tried again with V1.08, and no difference. With V1.08HF, now the game immediately crashes to desktop when the ground combat loading screen reaches 10%. Please find the associated save file attached. Thanks. Geoscape.sav Geoscape.sav
  2. Okay I *think* it's 1.09 - whatever the current auto-updated steam version is right now basically, I got a little confused during the whole reversion/update process. First bug - * I have the alien base upgrade and obviously upon getting this the cosmetic appearance of the workshop/lab/barracks/storeroom changed accordingly to represent the quantum/nanotech stuff. At some point (possibly between updates) upon loading my game back up all background art for the facilities has reverted to the "tier" below (cosmetic change - slightly technologically upgraded, minor things - but not quantum/nanotech level as it should be). My base management screen still displays the correct top-down graphic for these facilities but all of the background art splashes for research/manufacture/troops/stores are now all incorrect - seemingly permanently - a purely cosmetic issue but an annoying one nonetheless, I wanna enjoy the look and feel of my advanced facilities and all that Edit - Screenshots added in here for clarification (hidden to prevent huge post): Notes: * I would have skipped the "tier" below because I acquired base upgrade before the things required for the minor costmetic-only upgrade that happens between the two. * I'm 95% sure I acquired the research for the minor cosmetic upgrade after getting base upgrade, which may have something to do with it. Although I'm pretty sure the "cosmetic downgrade" didn't occur until after re-loading my save file (after a week or so wait). Second bug - Upon completing missions there is missing text like so: I've always put this down to me playing on a low resolution (1024x768 -can't go any higher sadly) - but it has been this way since the earliest release version that I have played so I thought I may as well point it out in case it had been missed? Sorry if it's a repeat. A Steam Thing - No idea if this is just my PC or whatever but when I attempt to launch xenonauts from steam the launcher sometimes refuses to appear despite task manager telling me that xenonauts.exe is in fact running - the way I currently get around this is by killing the process and re-trying until it decides to appear. I don't *think* it's a waiting issue because I've given it a good minute or so before for it to pop up. Sorry if any of these are known issues, I'm not a forum regular or anything, just thought I'd mention these instead of being lazy and waiting for somebody else with the same issue to do it Edit: Oh and - Using WinXP (yeah...) and obviously the Steam version of Xenonauts (stable branch).
  3. On the Geoscape, I had two UFOs pop up in relatively close proximity to one another and my base, and wound up sweeping them with a single sortie of my fighters. Just after these air battles, my Charlie hit the first crash site, and I did a crashed UFO mission. When I saved after finishing the first UFO mission, I noticed odd behavior. Scrolling the Geoscape in any way makes the crash site marker have a duplicate that stays on the same portion of the screen, no matter how the geoscape map moves. Clicking on this second artifact marker always brings up the crash site, like I clicked on the real one. This persists after closing the whole game and reloading. On the mission, I noticed some odd behavior - aliens that faced backwards to fire. After completing the mission, the marker artifact still persists, but clicking on the marker causes some sort of null pointer explosion, and crashes the game to desktop. This is a link to a save just after shooting down the UFO, before going into the Battlescape.
  4. V18 stable 30/5/2013 I had this problem repeatedly with this save - I've also had it at least once before but couldn't reproduce it. Essentially, the issue is that when I try to save into a preexisting slot during an alien base mission the game doesn't save, but suddenly displays the "mission failure" screen and then proceeds more or less normally to dump me back onto the geoscape. The problem can be resolved by exiting out of the game, restarting it, and then proceeding as normal. Steps to reproduce: 1) load the save file in question (I can't seem to attach it here, says I don't have permission) 2) Open the menu by hitting escape 3) select the "save game" button. 4) select the file to save over (filename: "Tac") 5) click the "Save" button 6) the game should display the "mission failure" screen. The game appears to work normally afterwards. Except, of course, for the fact that all my soldiers are dead for no reason. I'll keep the save in question - if you want it, let me know how to get it to you. DxDiag: ------------------ System Information ------------------ Time of this report: 6/18/2013, 20:41:27 Machine name: ADAMS-ALIENWARE Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130318-1533) Language: English (Regional Setting: English) System Manufacturer: Alienware System Model: M14xR2 BIOS: InsydeH2O Version 03.72.24A09 Processor: Intel® Core i7-3630QM CPU @ 2.40GHz (8 CPUs), ~2.4GHz Memory: 12288MB RAM Available OS Memory: 12170MB RAM Page File: 3241MB used, 21097MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Intel® HD Graphics 4000 Manufacturer: Intel Corporation Chip type: Intel® HD Graphics Family DAC type: Internal Device Key: Enum\PCI\VEN_8086&DEV_0166&SUBSYS_05521028&REV_09 Display Memory: 1696 MB Dedicated Memory: 64 MB Shared Memory: 1632 MB Current Mode: 1600 x 900 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: unknown Monitor Id: LGD0366 Native Mode: 1600 x 900(p) (60.005Hz) Output Type: Internal Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32 Driver File Version: 9.17.0010.2867 (English) Driver Version: 9.17.10.2867 DDI Version: 11 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 10/10/2012 03:22:32, 12604416 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B78E66-4226-11CF-DA77-5F25B4C2C435} Vendor ID: 0x8086 Device ID: 0x0166 SubSys ID: 0x05521028 Revision ID: 0x0009 Driver Strong Name: oem34.inf:Intel.Mfg.NTamd64:iIVBM0:9.17.10.2867:pci\ven_8086&dev_0166 Rank Of Driver: 00E02001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled ------------- Sound Devices ------------- Description: Speakers (Sound Blaster Recon3Di) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_1102&DEV_0011&SUBSYS_10280552&REV_1009 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: cthda.sys Driver Version: 6.00.0100.2033 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 3/27/2012 19:58:10, 1052760 bytes Other Files: Driver Provider: CREATIVE HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX 2.0 Listen/Src: No, No I3DL2 Listen/Src: No, No Sensaura ZoomFX: No --------------------- Sound Capture Devices --------------------- Description: Microphone Array (Sound Blaster Recon3Di) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: cthda.sys Driver Version: 6.00.0100.2033 (English) Driver Attributes: Final Retail Date and Size: 3/27/2012 19:58:10, 1052760 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF Description: What U Hear (Sound Blaster Recon3Di) Default Sound Capture: No Default Voice Capture: No Driver Name: cthda.sys Driver Version: 6.00.0100.2033 (English) Driver Attributes: Final Retail Date and Size: 3/27/2012 19:58:10, 1052760 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: HID-compliant consumer control device Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0xFEEB, 0xDEEF FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x8086, 0x1E2D | Matching Device ID: usb\root_hub20 | Service: usbhub | +-+ Generic USB Hub | | Vendor/Product ID: 0x8087, 0x0024 | | Location: Port_#0001.Hub_#0001 | | Matching Device ID: usb\class_09 | | Service: usbhub ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Standard PS/2 Keyboard | Matching Device ID: *pnp0303 | Service: i8042prt | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + Synaptics PS/2 Port TouchPad | Matching Device ID: *dll0552 | Upper Filters: SynTP | Service: i8042prt | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 40.8 GB Total Space: 99.9 GB File System: NTFS Model: WDC WD7500BPKT-75PK4T0 Drive: E: Free Space: 301.6 GB Total Space: 615.4 GB File System: NTFS Model: WDC WD7500BPKT-75PK4T0 Drive: F: Free Space: 12.3 GB Total Space: 30.5 GB File System: NTFS Model: SAMSUNG SSD PM830 mSATA Drive: D: Model: HL-DT-ST DVD+-RW GS30N Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes -------------- System Devices -------------- Name: Intel® Management Engine Interface Device ID: PCI\VEN_8086&DEV_1E3A&SUBSYS_05521028&REV_04\3&11583659&0&B0 Driver: n/a Name: Intel® 7 Series/C216 Chipset Family PCI Express Root Port 1 - 1E10 Device ID: PCI\VEN_8086&DEV_1E10&SUBSYS_05521028&REV_C4\3&11583659&0&E0 Driver: n/a Name: NVIDIA GeForce GT 650M Device ID: PCI\VEN_10DE&DEV_0FD1&SUBSYS_05521028&REV_A1\4&25DD5164&0&0008 Driver: n/a Name: Intel® USB 3.0 eXtensible Host Controller Device ID: PCI\VEN_8086&DEV_1E31&SUBSYS_05521028&REV_04\3&11583659&0&A0 Driver: n/a Name: Intel® HD Graphics 4000 Device ID: PCI\VEN_8086&DEV_0166&SUBSYS_05521028&REV_09\3&11583659&0&10 Driver: n/a Name: Intel® 7 Series/C216 Chipset Family USB Enhanced Host Controller - 1E2D Device ID: PCI\VEN_8086&DEV_1E2D&SUBSYS_05521028&REV_04\3&11583659&0&D0 Driver: n/a Name: 3rd Gen Core processor DRAM Controller - 0154 Device ID: PCI\VEN_8086&DEV_0154&SUBSYS_05521028&REV_09\3&11583659&0&00 Driver: n/a Name: Intel® 7 Series/C216 Chipset Family USB Enhanced Host Controller - 1E26 Device ID: PCI\VEN_8086&DEV_1E26&SUBSYS_05521028&REV_04\3&11583659&0&E8 Driver: n/a Name: Xeon® processor E3-1200 v2/3rd Gen Core processor PCI Express Root Port - 0151 Device ID: PCI\VEN_8086&DEV_0151&SUBSYS_05521028&REV_09\3&11583659&0&08 Driver: n/a Name: Intel® 7 Series/C216 Chipset Family SMBus Host Controller - 1E22 Device ID: PCI\VEN_8086&DEV_1E22&SUBSYS_05521028&REV_04\3&11583659&0&FB Driver: n/a Name: Atheros AR8151 PCI-E Gigabit Ethernet Controller (NDIS 6.20) Device ID: PCI\VEN_1969&DEV_1083&SUBSYS_05521028&REV_C0\4&68BB658&0&00E0 Driver: n/a Name: High Definition Audio Controller Device ID: PCI\VEN_8086&DEV_1E20&SUBSYS_05521028&REV_04\3&11583659&0&D8 Driver: n/a Name: Killer Wireless-N 1202 (2.4GHz and 5GHz) Device ID: PCI\VEN_168C&DEV_0034&SUBSYS_20031A56&REV_01\4&27752AD3&0&00E2 Driver: n/a Name: Intel® ICH8M-E/ICH9M-E SATA RAID Controller Device ID: PCI\VEN_8086&DEV_282A&SUBSYS_05521028&REV_04\3&11583659&0&FA Driver: n/a Name: Intel® 7 Series/C216 Chipset Family PCI Express Root Port 4 - 1E16 Device ID: PCI\VEN_8086&DEV_1E16&SUBSYS_05521028&REV_C4\3&11583659&0&E3 Driver: n/a Name: SDA Standard Compliant SD Host Controller Device ID: PCI\VEN_10EC&DEV_5209&SUBSYS_05521028&REV_01\4&23BCFF94&0&01E3 Driver: n/a Name: Intel® HM77 Express Chipset LPC Controller - 1E57 Device ID: PCI\VEN_8086&DEV_1E57&SUBSYS_05521028&REV_04\3&11583659&0&F8 Driver: n/a Name: Intel® 7 Series/C216 Chipset Family PCI Express Root Port 3 - 1E14 Device ID: PCI\VEN_8086&DEV_1E14&SUBSYS_05521028&REV_C4\3&11583659&0&E2 Driver: n/a Name: Realtek PCIE CardReader Device ID: PCI\VEN_10EC&DEV_5209&SUBSYS_05521028&REV_01\4&23BCFF94&0&00E3 Driver: n/a ------------------ DirectShow Filters ------------------ DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514 WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514 WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514 MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385 Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385 WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514 WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.17514 Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385 Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385 DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514 Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713 WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514 Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514 AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713 VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713 SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9200.16426 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528 MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713 SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528 Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514 SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713 DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514 Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713 Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514 ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713 Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528 Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17835 Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713 Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713 VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514 WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514 VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514 File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514 iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514 iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514 DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17835 Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17835 AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17713 RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll, Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514 SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.17514 Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.17514 MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514 Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514 StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528 Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514 Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17835 AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713 Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713 Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000 StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528 AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514 Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17713 File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17713 File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17713 Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514 Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514 BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669 MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17713 WDM Streaming Tee/Splitter Devices: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Video Compressors: WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385 WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385 MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385 DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514 MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17713 Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514 Fraps Video Decompressor,0x00200000,1,1,qcap.dll,6.06.7601.17514 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514 Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514 Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514 Audio Compressors: WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385 WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385 IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 PCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17713 CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713 CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713 MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17713 Audio Capture Sources: Microphone Array (Sound Blaster,0x00200000,0,0,qcap.dll,6.06.7601.17514 What U Hear (Sound Blaster Reco,0x00200000,0,0,qcap.dll,6.06.7601.17514 PBDA CP Filters: PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528 PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528 PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528 Midi Renderers: Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17713 Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17713 WDM Streaming Capture Devices: Malcolm DMicWave,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 ,0x00000000,0,0,, Malcolm Mic2Wave,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Malcolm WUHInWave,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Integrated Webcam,0x00200000,1,3,ksproxy.ax,6.01.7601.17514 WDM Streaming Rendering Devices: ,0x00000000,0,0,, Malcolm Lineout/Headphone,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 ,0x00000000,0,0,, ,0x00000000,0,0,, BDA Network Providers: Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514 Video Capture Sources: Integrated Webcam,0x00200000,1,3,ksproxy.ax,6.01.7601.17514 Multi-Instance Capable VBI Codecs: VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 BDA Transport Information Renderers: BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669 MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514 BDA CP/CA Filters: Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708 Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708 PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708 XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708 WDM Streaming Communication Transforms: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Audio Renderers: Speakers (Sound Blaster Recon3D,0x00200000,1,0,quartz.dll,6.06.7601.17713 Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17713 Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: Speakers (Sound Blaster Recon3Di),0x00200000,1,0,quartz.dll,6.06.7601.17713
  5. *FOR VERSION 18 hotfix 2* Hey, one bug ive found (or at least I think its a bug) is when im on UFO crashsite missions. In the end statistics, getting points for 'ufo secured' seems to happen at random. In some cases I have not gotten it, even with several troops both in and around the ufo. Other times, ive gotten it when i completed the mission without even seeing the ufo on the map! Not sure if the score after missions affects relations and monthly income increase, but if thats the case, then this is a bit of an issue. Just thought id let you guys know . Keep up the good work!
  6. I just encountered a strange Glitch in the Air Combat. I stupidly sent one F17 against a group of three small fighters. When it arrived there were two of my planes on the air combat screen, but only one on the right where the status is displayed. When the aliens got close to my plane suddenly more aliens appeared close to the "phantom plane". after they destroyed my plane the game froze, task manager reported it to have stopped working. I don't have screenshots or a means of reproducing it, when i find this bug again i will make some screenshots an try to fond a safegame.
  7. On a farm map, and Chinook landed too close to SW corner. My Hunter was stuck on it..
  8. When hiring personnel the increase in wages is overlaid with current wages making it unreadable. I'm also assuming the lack of data for most research projects (#### is what is displayed when starting) is known? Also, when playing in windowed mode, you miss that last few lines of completed research as it goes off screen.
  9. First post, so I found this by accident but it appears to be repeatable. 1. Select a soldier to move the maximum possible distance he is able. 2. Before he reaches the end, hit C to make him crouch and it should make a constant walking sound. At first I thought it caused a permanent walking sound, but if you un-crouch within the same turn it stops the sound (as the first time it happened, it went all the way through until the end of the battle). After a little more testing it seems that you can move that same soldier in the following turns and it will stop the sound as well. Another test also shows that it stacks, so you can have multiple soldiers move and then crouch and you will have the sound of multiple soldiers walking, until you move them again. (it can be pretty overpowering when you have a 10 soldiers all walking at once ) Bug: Constant walking sound if you crouch while soldier is walking to a destination Workaround: Move the soldier/un-crouch during any turn, or simply avoid it by crouching once you reach the destination.
  10. tried posting this already, but the internet ate it =[ basically with the last 4 AP I can occasionally move some of my soldiers. Now this would be all right if they were walking forward, but occasionally it does it so that the last movement they do is sideways, as in the character is moving forward, and then at the end takes a step sideways (without turning) and ends up with 0 AP left at the end of it.
  11. Shooting down ufo fighters no longer creates crash sites but after shooting down two or three I now seem to have a >50% chance of the application crashing every time I shoot another fighter down. Only happens with fighters, not scouts or corvettes, and if I avoid engaging with them it doesn't happen either.
  12. Not sure how often most people will actually use it but the 'disengage' button that pops up when you close into attack range of a ufo doesn't actually work, it just starts air combat exactly the same as 'engage'.
  13. Chris and Sathra: I know there isn't going to be a separate pre-orderer private forum for bugs and such anymore, but just wondering where you want us putting anything that does come up. I ask as on a playthrough (B7.5) just the other day I had the same issue as: back at http://xenonauts.com/forum/topic?id=1028 So I wondered how you wanted us to put things up from here on?
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