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Found 2 results

  1. As the game currently stands, there are very few differences between the weapon tiers. (Ballistic, Laser, Plasma, and MAG) Modifying the different weapon technologies to have more differences between them would improve the game in multiple ways: 1.) It would allow people more customization options for their soldiers. Perhaps lasers have the best accuracy and no shotgun equivalent, so they're best suited to long-range engagements, while plasma has the best damage but the worst accuracy and therefore doesn't do well as a sniper rifle. 2.) It could fix the complaint that I've seen around here that the research tree feels too much like a research line. Each weapon technology could have a different feel to its research tree, and have a separate research item for each weapon. (pistol, rifle, etc.) That would flesh out the research tree and allow any technology to work in the endgame, but require you to spend as much time researching, say, lasers as you spend in the current build researching lasers+plasma+MAG. See this picture for a sample tech tree: maybe lasers are purely human tech, plasma is just imitating the alien weapons, and MAG tech comes from adapting non-weapon alien tech to a new purpose. 3.) It would provide more replayability, as you might want to see how different the game feels when you specialize in a different weapon type. This is related to point 2, as any change that expands the research tree to the point where you can't easily research all of it in one playthrough will have this effect.
  2. If I'm correct, I've seen for tiers of weapons on the wiki(basic, laser, plasma, and mag). does each tier specialize at something? would a laser weapon be more affective against an andron than plasma? would plasma hurt fleshy things more than laser(btw, The only aliens I've seen in-game/ heard of are sebbillian, caesan and andron, though I have heard of others existing ).
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