Jump to content

Search the Community

Showing results for tags 'problems'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


    • Monthly Development Updates
    • Xenonauts-2 Releases & Patch Notes
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting


  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me





Found 1 result

  1. Hi, I will tell something bold about this games development. This game development got issues. More then 3 years passed after Kickstarter ( 2018 June Kickstarter started and they already started to make a game before that, so the development/team was already on it) and you still changing designs.. not little ones, not some details but you still try to figure out how to make the main systems like armor. This kind of big design changes needs a rebalance/recalculations/retests of the whole game and this takes time. And you are just remaking your game... You already gave up many good things like modular old UFO style UFO designs (and now adding a new ufo as modder will be nearly impossible like X-1) and big units, more then 1x1 tile, for both enemies and humans.. You change designs every time when some random people tell you otherwise. You did this at everything, you even changed the whole game to a X-1 remake. You changed, geosphere, air combat, ground combat, management.. everything. Some where good, some where unnecessary, some of them ruined it, some of them gave you much more work load for nothing but old lame UFO nostalgia. I accept to see that in first 3 month maybe but now, you still do it. This is not acceptable. You can't change a design of a very core system like armor in 4. year of development. I don't talk the changes are good or bad, just you can't do it so late. And if you want to see the results of this kind of systems, openxcom got everything you said for long time. You could try to make some mods on it and test how it works. It would not same but you will get the idea. Again, you talked about civillian and soldier armor models to be done. Why would you wait for this kind of basic things which won't change in future after 3 years? You give the model designer what you want and 3D modeler/animator does it. There is no excuse to do it so late still. Development is ultra slow and it does not work as it should, as you already pass the design loooong time ago and you should have all the visuals and you should be finishing the game these days.. I watched some game play videos after your last kickstarter update and the tactical combat was a big "mehh" and dull. I did not see any visual difference then X-1. Animations were bad, not better then X-1 for sure. This is the result of 3 years of development of a direct remake? Original Xcom got a nostalgia factor and for that reason it will live forever with openxcom even the graphics sucks and there is no animations. X-1 is not, for that reason it's dead as an old game, this is normal. The problem is you can't make same game and success same time in 2022. Most of the backers even forgot that X-2 is a thing.. Yes, I know you will release a "game" someday so it's not directly a kickstarter scam BUT there are many kickstarter games tagged "spam" as the development is very slow after 1 year... we are at 3+ years now and the result is, you know.. I just think there is a big management and design problems about this game and you act like a "hoppy" rather then a funded kickstarter project which people expect something from you. This is not professional and even not amateurish right now for me, someone with games for 30 years. If I make sad some people, I am sorry. I just said what I think about this project as one of the greatest fan of X-1 and gave 2+ years to mod it.
  • Create New...