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  1. This is a repost of the mod that added the smoke grenades and flare launchers for use by vehicles. It lists the files and what information needs to be added to them. It also includes the section needed to add them to the Hunter as secondary weapon options. To add them both as options for the hunter: I have no idea how this will affect save games etc so always back up your current files before making any changes.
  2. Quick and dirty hack to get the Soviet Weapons Chris released the artwork for into the game. All of the Soviet weapons have been given their own ammo types with the exception of the shotgun and the rocket launcher. Stock weapons were left alone. In general the magazine sizes are smaller than stock weapons (sniper, shotgun, pistol). The shotgun I think was just supposed to be a 'generic Soviet shotgun' but the closest in appearance that I was able to find is a Baikal MP-153 (semi-auto gas operated): http://world.guns.ru/shotgun/rus/mp-153-e.html I could not find any information as to when this shotgun was first manufactured so I have no idea if this is "lore friendly"/historically correct. Also all weapons use existing sprites so although it does not look like a pump action in the artwork you will still see your Xenonauts cycling the action. To remove run the soviet_uninstall batch file in your Xenonauts install folder. Have fun! https://db.tt/crGSCj4n
  3. Just something I was playing around with yesterday. The self-extracting RAR will automatically backup your files and install, just make sure to choose the right path for your Xenonauts 'assets' folder. You can select the alternate fire-mode in ground combat by pressing 'L' on the keyboard, assuming you have not reconfigured your keys. It does not seem to play nicely with an existing save, when I try to load one I get an immediate Crash to Desktop when clicking on the base Vehicles tab- so I recommend starting a new game to try it out. It is also fairly easy to remove when you are done playing around with it, just run the hunterRLMG_uninstall batch file in the assets folder. It will restore your files as they were before installing and will remove all files and directories created by the mod. Forum attachments do not seem to be working, so I had to upload the file to a 3rd-party file-sharing site (dropbox). Here's the link: http://db.tt/r3f8FLJy Click on the blue 'Download now' link. P.S. No Scatter Laser, just the RL/MG combo. I have not gotten far enough in the game to where the Scatter Laser is researchable and can be added as a vehicle weapon- not even sure if it is implemented in-game at this time. Have fun!
  4. Can anyone make a simple blank face graphic that goes with the armor for mods that add new faces? New posts by me are on page 4.
  5. The purpose of this mod is to expand on the backgrounds of Xenonaut grunts, add more names, and to add some more nations. Parts of this mod have now been incorporated into the official game: *denotes nation that comes with the vanilla game The nations included in the mod are: NATO: United States* United Kingdom* Canada* West Germany* Greece* Spain* Italy* Portugal Norway* Netherlands* Denmark* France* Belgium Turkey Iceland Western Allies: Australia* Malaysia New Zealand* Japan* South Korea Warsaw Pact: Soviet Union* East Germany* Hungary* Bulgaria Czechoslovakia* Romania Poland Communist Bloc: Vietnam China Cuba North Korea Non-Aligned or Neutral Nations: Rhodesia South Africa Israel Egypt Sweden* Finland* Ireland Brazil Nigeria Kenya Morocco Philippines Indonesia Mexico Thailand Chile Argentina Austria Switzerland Yugoslavia I've also expanded most nations' available regiments and/or made them more "elite". This represents the nations giving the Xenonauts their best of the best. The combat experiences are all historical wars from the 60's and 70's that a soldier's nation was involved in but you will get the occasional non-historical result due to there being no relationship between a soldier's age and previous combat experience when they are generated. e.g you might get a 21 year old veteran of Vietnam. Here's the full list of nations with units and possible experiences: Special Thanks: ResFu for helping out with the Polish names and units. jamoecw for U.S. unit experience. llunak for correcting Czech names and adding Slovak names. steelgonads for correcting Portugese names I've included 2 extra files called regiments.xml and experience.xml which are the slices of strings.xml that this mod uses. What this enables you to do is copy and paste over the regiments and experiences that are in any version of strings.xml and let you use this mod with any other mod.It will also allow you to update the mod yourself if you wish This was developed for V22 but should work fine for the V21 stable. Download Link: Xtended Soldiers__22_5.zip
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