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  1. I know the original X-com didn't have melee weapons, and with reaction fire it would be a difficult way to play the game. But I long to be able to give a character a samurai sword, a power axe or even a modded chainsaw when getting in close to the alien menace. Mostly in the interest of giving my characters a sense of individualism and grittiness. On the matter of individualism, I love the way the characters stats build as you play, as with the X-com game of yesteryear. But I have long since been in love with the perk system of fallout and it's subsequent games. Not saying that you should use that exactly, but named traits and unlocked skills that give minor bonuses to certain functions would be great (e.g. a Xenonaut who kills 20 aliens with grenades gains the Shrapnel happy trait, adding an extra square radius with thrown grenades), mayhaps a little superfluous, but would serve to add flavour to each character in your squads. Anyway, shaping up to be a game that will destroy all of my free time, so big love to ya!
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