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  1. One of the more annoying things to me in original Xenonauts at least is the fact that most "rank and file" aliens were mindless thralls that simply followed orders and lacked any sort of initiative on their own in the interrogation reports; conflicting with their often intelligent battlefield performance, where they'd try to avoid damage, take cover, etcetera- clearly showing some self-preservation instinct, unlike the "stand and shoot" baddies from 1994's X-Com (which would more closely mirror mindless grunts). The fact that the aliens are now attempting to communicate with humans (whether through telepathic influence or direct speech; I imagine they could understand human speech but as a method of confirming intel/monitoring their operations' results) opens the doors for far more exciting interrogations than simply trying to figure out what a burst of radio waves means when an alien is spamming "REQUESTING ORDERS" constantly. My thoughts: Caesans, being the least combat-capable but most intelligent race, seem to be the prime "technicians" for the subversion operation. It is worth considering that they were a conquered race in Xenonauts 1, and are similar to XCOM's Sectoids in being a "bottom-tier" race, so having them effectively be conscripted/mostly unwilling to fight would be an interesting mechanic in determining how they would behave toward the Xenonauts when in captivity. (As an unrelated side note: Why were they changed into squat, strange creatures? The almost human, tall appearance of X1's Caesans was quite interesting and unique relative to the not!Sectoid look they now share). Noncombatants would be fearful and compliant with your orders, obviously since they lack any sort of military training or role and are simply pilots/engineers/etc. I would think military-type Caesans would not be quite as pliant but would obviously buckle quickly under threat of/actual torture. There could be "specialist" Caesans capable of communicating in human language, and capturing one could be a startling success for the Xenonauts; if they were incapable of decoding alien language previously, having what amounts to an interpreter- even one operating under duress- would be invaluable. This could be reflected in modified interrogations; perhaps you would need a Caesan "interpreter" on hand to communicate with aliens, and before that you could only glean a basic behaviorial analysis. Sebilians seem unintelligent and violent, raising questions as to whether or not they even have a culture of their own/are just "shock troops" for whatever power governs the aliens in X2. I would imagine that even speaking to one would be a hard question, as they seem to be the sort of alien that would give out the equivalent to "name, rank, number" and nothing else even when tortured (a difficult task given their resilience). If you could actually speak to one and get information from it I would imagine they would be fairly knowledgeable regarding weaponry and basic tactics but not much else, akin to XCOM's Mutons. Disabled/"reprogrammed" Androns could be an interesting "interrogation" (along with other robots in general); if a damaged Andron was reactivated with its code "cracked" it could be made to move around (testing its capabilities), data could be gleaned from its systems, and the same could be said for most drones. Calling back to the "technician Caesans" note, perhaps you would require the technical knowledge of a Caesan to understand how the Andron/drone operating system works. Reapers are just savage animals and I do not see how an interrogation could be useful for one aside from determining how its reproductive system precisely works. Of all of X1's alien interrogations I feel the Reaper one hit the nail on the head the best. Harridans seem to have zero idea of what's going on around them aside from taking sniper shots, so the "mindless thrall" archetype would work the best for them; indeed, I could see some scientists letting one wander around minus its weapons, owing to just how harmless they are when not performing their one and only job. They don't seem to be even capable of speech; if possible I'd imagine they'd simply request a new target constantly. Wraiths were well handled in X1, being flighty and "paranoid" in mannerism, but not much else was learned about them aside from the fact that they were good at most combat-related skills. To be fair though I don't see how this would be expanded much; after all, if you left the teleporter nodes in their head, they'd likely jump straight to the armory and grab a rifle off the rack. Actually. That would be quite interesting- having your alien captives break out and try to arm themselves with human weapons from your base armories.
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