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Showing results for tags 'grenades'.
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I can understand that throwing grenades can be quite inaccurate, but for a trained soldier throwing a grenade against the wall or a stack of boxes in front of him is a bit silly. Please make them either not throw if this would happen or make them lob the grenade over a stack of boxes with decreased accuracy.
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How do I use grenades for god sakes? On the few day missions I've done, they are in the quickslot. easy peasy to use it. On night missions, My guys auto equip flares in that slot, and I've found no way to throw a grenade other then to unequip the weapon and equip a grenade. Time Consuming real time and ap wise. So I must be missing something, help? Thanks, Mandabar
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I had a pistol and grenade toting dude. He threw his first grenade, no problems. Then I tried using the grenade quickslot to throw another. The grenade disappeared from the inventory, but there was no animation, no boom, no smoke, and no APs used up. He made three grenades disappear from his inventory, with no APs used at all, and no carnage caused at all. Also the sebillian died during his own turn, maybe from fire? Maybe from delayed blast mystery grenades? His corpse turned blue momentarily before it went to the success screen. This is the only sebillian I have killed. Sorry, I did not get a screenshot.
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Would it be possible to make it so the reserve slider would allow you to reserve for the last item in your hands you clicked on? So, you could have a pistol and grenade, click the grenade, and the reserve slider then has a slot for grenade throw? Then you click the pistol and it goes back to the gun reserve slider. When I give some poor sap a pistol, I really want him to be able to lob those grenades after he has moved around.
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- grenades
- ground combat
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Is there any plans to have a smoke grenade in game? I searched the forum a bit (even used the search option engine).