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Found 3 results

  1. My new strategy for enemy base conquest, stun nades and rockets and lots of them!
  2. I was wondering if it was possible to modify the chance by which reaction fire is triggered if a unit is moving behind a gas cloud. I see that the gasses have an accuracyReduction percentage and a blockLOS, but nothing to alter reaction fire, but maybe there is some modifier like this that I just don't know about? I want to make a simple smoke grenade mod in which smoke grenades don't obstruct the LOS or accuracy by very much, but they greatly reduce the chance that reaction fire will be invoked. The idea is that you can't sit in a smoke cloud, but you can use it for cover to move across the open on your turn.
  3. Is he important? Because the stun gas doesn't affect him. If he is please don't spoil how to capture him.
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