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Found 2 results

  1. I've been using flashbangs for a while now, and I've got to say - well, not too impressed. On paper they look the bomb. 80 suppression should lock any low-grade alien down, no worries. But I can fling 2 or 3 at caesian and sebiliian guards and noncoms and even though I'm sure they are in blast radius, they make the "alien hit" noise, but aren't suppressed. Does a grenade's damage and suppression effect noticeably reduce the further away it is from the point of impact?
  2. As my my entry team stacked up against the doorway of another nest of alien scum cowering inside their pathetic ship I thought to myself, "o man am I excited for shields." My original plan of taking care of the aliens was stacking wood up against the entrance way. Then setting fire to it, and waiting outside patiently, smoking out the vermin like a bear. But not only would this probably not be allowed by devs, but I'm sure the aliens have some sort of alien ship ventilator or something. Then another idea. Flashbangs! Flashbangs? FLASHBANGS! Its the perfect assault weapon to match a shield and stun gun wielding sucker....er.. valued xenonaut assault team member. Bad idea? Too effective? Leave Chris alone he already has enough stuff to put into the game already?
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