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Found 2 results

  1. Have you found any fairly extreme exploits, anything that will give you a big advantage in-game but makes you feel dirty for doing it? I've figure out one, at least - you can safely train troop health and strength (and TUs if patient) by simply attacking an enemy base and aborting, then clicking the dropship to attack again before it leaves, over and over again. Assuming everyone is weighted up, they'll gain +1 strength each time. If you move them around and empty out their TUs for a couple turns first, they'll gain +1 TU as well, and as those increase they will gain health on top of it.
  2. There's a lovely wiki for X-Com dubbed Ufopaedia.org. It's really good, is very in-depth and is my go-to source for all things X-Com. It has a page titled Tricks, Tips and Hints. Now after reading this page, it would probably have been better titled "what the developers didn't see coming", as the list of exploits on offer is quite impressive - everything from a very good way to boosting reaction stats quickly and effectively, to how to best mitigate problems with the bravery stat. I urge Chris to take a look at this page, as if Xenonauts gets anything like the following that X-Com does, some very clever people are going to spend quite a lot of time working out how best to work the systems he's developed to their best advantage. Not that's there's anything wrong with that, mind. It's just that knowing the kind of things people will do helps to understand how to match game mechanics to game vision.
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