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  1. A good friend of mine had a pretty good idea while playing Xenonauts. I did some research on the forum and I don't think it has been said yet. Could specializations, like biology/high-tech/ect for a scientific, or aeronautics/weaponry/ect for an engineer, be implemented into the game ? It would add some flavour to base managment. ^^
  2. X-COM Apocalypse had aptitude stats for each scientist and technician that you could hire, making some of your employees more valuable than others. I liked it over the way the original X-COM did it because it gave each scientist a "face" instead of having your R&D department staffed by a legion of clones. What are your thoughts on putting something similar into Xenonauts? Too much effort to implement? Needless micromanagment? If base defense missions will really have you protecting your civilian staff, wouldn't it add a little more excitement to have to choose between that physics prodigy and the two assembly line idiots who you had to hire because their daddy is one of the Joint Chiefs of Staff.
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