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Found 8 results

  1. Later in the game when you will sometimes know a bit more information about the UFOs you are intercepting, this info is not availablle once it's shot down, as far as I can see. This doesn't really make sense - you're not going to instantly lose knowledge about a UFO once you shoot it down. I guess if what you already know about the UFO doesn't show when looking at info on the crash site's not available now, it's unikely to be added to the game now. Has anyone found any solution to this beyond writing down what you know about the UFOs before shooting them down? Seems a bit crazy that I should have to do this.
  2. The UFOs that they supposedly "down" are never damaged. Are they just always liars or has it not been programmed that these UFOs should be damaged?
  3. are you going to change the status of UFOs that are downed by local forces? because it says that it is undamaged
  4. anyone else notice when ufo crash site the ufo is undamaged why is that?
  5. Situation when UFO is crashed and all crew dies seems possible for me. But if game engine alredy knows there are no aliens at crashsite why load ground combat mode? No actual soldier activity, no training, no risk - just waiting for mode switch, soldier deployment on first turn and waiting for mode switch again. Why not to show message "found 6 alloys and no survivors" after Engage button pressed, without mode change?
  6. When a UFO icon is active on the Geoscape (either in flight or landed) if you zoom in a wealth of information pops up next to it, including details such as altitude, speed, relative size and what kind of map it's flying over. Could some of those details be added to crash-site icons? I think the most pertinent would be size of ufo and type of map it crashed into.
  7. Greetings earthlings! I have only been playing xenonauts for a few hours but i am allready very impressed, and i allready have questions. 1. Is it possible in the current version to manufacture new aircraft for new bases you build? I read somewhere that you could not manufacture new dropships yet but i havent been able to figure out if the same goes for the interceptors. 2. Is there any way to increase the probability of an intercepted ufo generating a ground mission? I have shot down maybe 20 ufos so far but only the first (or was it the second?) gave me a ground mission. A big thx to the devs working on the game and also to the supporters helping to make it even better! Down here i was going to put "Live long and prosper" but i changed my mind, its just too cheesy.....
  8. What about crash site in final game? I mean, when we shoot down UFO will it be a part destroyed like in UFO EU? and some crew will be already dead? I hope we will see it
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