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Showing results for tags 'buying'.
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Hi everyone! I've been looking around for this answer, and no luck, so here goes. I'm running v19 Stable Candidate 3. I start out with two Condors! Horray! My first time playing, I researched the Mig "Foxtrot" planes. Assuming they were superior in every way, I sold one of my Condors. Then I came across fighter craft, and realized my huge mistake. I'd love to be able to build or buy Condors, but I don't see the option! Am I missing something, or is this capability not in this build? Thanks in advance!
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If I'm not mistaken, this game is nearing its launch which makes my first suggestion more a question of "Why wasn't this?" Prone: I searched but didn't see any threads on this. IIRC, you could go prone in xcom - pretty much exactly how you WANT to be in a combat situation. I don't see the need to explain the purposes here since everyone is probably more than familiar with the tactical advantages of being prone. I also understand that it would require sprite-creating which is apparently a pain, as I gather from other posts. So, rather than a suggestion, I'm assuming this was a considered game mechanic, but not implemented. Just curious about the reasoning why. I always felt like being able to go prone was an intrinsic game mechanic for this sort of game. My suggestion (and possibly question) is about the starter gear. I like purchasing even the most mundane of equipment - after all, rocket launchers aren't free, not even for our government, so I don't see why it shouldn't come out of your pocket. I can see that this may just be an ease of testing feature right now. So, will you have infinite starting gear on launch? If so, I suggest not having infinite starting gear on launch.