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Found 1 result

  1. Swapping xenonauts in Armory view leads sometimes to visually stack the green circles. I reproduced it a couple of times, did also inventory reassignment (just as info). If two are visually stacked, rearranging the slots further leads to weird behavoir swapping other xenonauts not intendet. Looks like a an index missconfiguration in some for loop or something. Was also happening in V4.0 offtopic: are you developing with unity and c# or java? Keep up the good work! : )
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