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Found 4 results

  1. I think the ufo spawning needs a bit tweeking. The normal scout ufo's are way too rare in the beginning of the game which is a problem, because they are so important. They give you Laser weapons. And when you don't get an Scout ufo within the first two months you might as well restart, because that means there's basically no way to get laser weapons before the first terror mission, which means you'll get slaughtered, which means noob soldiers and way less money... Well i don't think i need to go on. I just read this again and it sounds a bit ... ranty. But it's not meant that way, really. I love the game, i know it's just beta and of course it's not balanced.
  2. This is not something important or game breaking but I thought it would not hurt bringing it up. So, a UFO is an Unidentified Flying Object. The first time you spot an alien craft, it is a UFO, but all subsequent times, it is identified, so it is an alien craft of a specified type. Keeping that in mind, it would be semantically more correct to replace the UFO indication to the type of the craft for known alien craft detections. EDIT: This might be the wrong forum for this thread. Maybe it would be better placed at the General Discussion. If a moderator would be so kind to move it there, please.
  3. Improved Light Scout and Scout Mod by Belmakor Compatibility: V18.1 (hot fix 2) and V18.3 (hot fix 2) Description Both the light scout and scout have had their weapon characteristics altered to result in more varied and challenging combat (within the limits of current AI). Both now have two weapons as standard, if you want to experience this change first hand and get a surprise like a real Xenonaut then read no further. *SPOILER* Light scout now has a beam weapon with short range that will shoot down any incoming missiles in a 30 degree arc to the front. Light scouts main weapon is a pulse weapon with which fires 1.8 rounds per second but does only minimal damage. Scouts main weapon is a beam weapon with more range than Xenonauts cannon and will tear a single F-17 to shreds long before you can bring it down with cannon fire. Scout has a secondary pulse weapon of short range with 30 degree arc for shooting down missiles. * SPOILER END* Instructions to install. Unzip contents of .zip file to your Xenonauts assets folder and over-write existing files. OR Download zip file, open Xenonauts launcher, click on 'Mod Tools', select 'install new mod', navigate to your downloaded zip file and install from there. GET IT HERE https://www.dropbox.com/s/oyiv7rx89z9c6p4/ImprovedScoutMod.zip
  4. Are the crashed ufo graphics final? I'm asking because I think the older ones looked much nicer. They had lots of visible air combat damage all around the hull and were digged deep in the ground with long crash landing trails in the ground behind them. I hope the new ones are going to get the same bashed up treatment. I also hope they will have some debris (as additional cover maybe), fire and some smoke around them.
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