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Found 5 results

  1. Hi! I can't close doors inside the base, during an attack, which I find a bit problematic. Am I just missing the way to do it, as usual, or is it simply not implemented? If it's not, maybe it's going to be? I'ld like it to be, at least... If it won't be, I'ld be interested to know why...
  2. I am currently fighting a tough fight against the alien invaders to defend my base. First Time that i meet the Terminator Aliens (I am sure you know who i mean). They are happily storming the control center and die in dozens. My Problem is: Every now and then either an Alien or one of my guys hits the controls of the door, which makes them close and i can't get them to open again. Anyone know what i can do against that?
  3. The following shot is from 9 squares away, kneeling, with no obstructions between, excepting an open UFO door. The shot is fired straight (no deviation angle). So why does he get cover for being in an open doorway? Of course, since there's a guy standing next to the door way, the laser blast magically goes and hits my soldier. ::eyeroll:: [2196] Target: level = 0, pos = (46, 23)[2196] Unmodified accuracy calculation:[2196] range penalty (1.000000) = 1 - ( max(0, dist. to target (9.000000) - weapon range (10)) / weapon range (10) )[b][2196] shoot accuracy from props: 0.500000[/b][2196] shoot accuracy (0.500000) = shoot accuracy (0.500000) - max(0, weapon recoil (0) / 100 - strength (0.500000) )[2196] unmodified accuracy (15.000000) = shoot accuracy (0.500000) * range penalty (1.000000) * weapon accuracy (30.000000)[2196] Generate random value from 1 to 100: rnd = 27[2196] Random value (27) > unmodified accuracy (15.000000) => offset target pos[2196] New target pos = (47, 23)[2196] Generate new random value from 1 to unmodified accuracy (15): rnd = 14[2196] Tile damage (41.500000) = weapon damage (50) * random bonus/penalty (0.830000) * (weapon range (10) / max(dist. to target (9.055386), weapon range (10) )[2196] Terrain bullet score:[2196] terrain bullet score = 1.000000[2196] modified accuracy (15.000000) = unmodified accuracy (15.000000) * terrain bullet score (1.000000)[2196] Random value (14) <= modified accuracy (15.000000) => no check for terrain intersection[2196] master accuracy (15.000000) = modified accuracy (15.000000) (no unit on target tile or it's a vehicle)[2196] >>> End calc bullet trajectory <<<[2196] Pending animation[2196] armour damage reduction (30) = max(0, armour resistance (30) - armour mitigation (0))[2196] Damage (12) = max(0, damage (42) - armourValue (30))[2196] Unit HP (56) = max( -20, unit HP (68) - damage (12) )[2196] Stun damage (0) = max(0, stun damage (0) - armourValue (30)[2196] Unit stun HP (68) = max( 0, unit stun HP (68) - damage (0) )[2196] Pending animation Can we get a reduction in the deviation angle for precision weapons, maybe? You know, things that aren't fired full auto?
  4. Two suggestions: Ability to open doors without standing in front of them, from the squares at 45 degree intervals. The ability to throw grenades from the above positions. These are realistic, and make safe dynamic entry possible
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