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  1. Hey folks. The staff of GM-ship (GM-ery?) in my D&D group has rolled around to me once again, and the folks I play with have asked me to run a game in a modern setting (I'm likely going to be using Green Ronin's True 20 system), and I thought a game inspired by/blatantly ripping off/making homage to Xenonauts would be neat, since about half of my group have played the game, at my insistence, and the rest have at least played XCOM EU. In digging through Xenonauts' install directory, I found some fonts that I'd like to use, but they're both .mvec files. If it's OK with Goldhawk, is there any way to access them as a .ttf or other usable font file? Thanks very much for any help you can give. EDIT: I'm pretty sure it's clear from the rest of my post, but just to make sure, this isn't for any kind of commercial endeavour; should I gain access to the Xenonauts typefaces somehow, the number of people who see anything I produce with them will be in the region of six.
  2. Hello, i just took the "ClanDLAN translation" and packed it. For me its working, i just try it on vanilla. Its not my job, all of credits are for ClanDLAN staff. (A spanish web which have a bunch of translations) Tell me if its works! (I use the "old style" just replace) This one is zipped for install. I just copy other mod.xml and edit seems it works... Spanish-Translate.zip Spanish-Translate.zip
  3. Reinforcements' mod adds up to 8 more slots to The Chinook. Total of 16 Xenonuats can now ride in The Chinook. Reinforcements.zip Reinforcements.zip
  4. Reinforcements' mod adds up to 8 more slots to The Chinook. Total of 16 Xenonuats can now ride in The Chinook. Reinforcements.zip Reinforcements.zip
  5. What does this mod do? This mod adds a weapon to the game, the Pulse-Fire Rifle. About the weapon: Harnessing new technologies, the rifle fires erratic pulse charges of plasma that causes substantial stun and EMP damage, but lacks any killing-power. This weapon will prove useful against both biological and mechanical beings in any ranged encounter. Though the Pulse-Fire Rifle has a large range and combat effectiveness, the weapon is extremely heavy and its power cells are large. It also takes considerable TUs to fire and reload, as well as dealing abysmal physical damage. Recently added 4 new weapons that are unlockable through their own research tree (researches are currently available after Laser Weaponry). The weapons are: Nerve Blaster, Nerve Rifle, EMP Blaster, and EMP Rifle. The 'Nerve' portion is effective at stunning organics and the 'EMP' portion is effective against robotic units. Blasters are short ranged, rifles are long ranged. If used in conjunction with certain stun equipment, these weapons will prove invaluable to capture new alien test subjects! Click to download: Click here: [ATTACH]5443[/ATTACH] Just download the file, save it to your mods folder, and load it via the in-launch menu. The mod should then be loaded into your game! Future plans for this mod: -Further balancing of components and researches -Blaster images/refining of other images -Better/more defining lore I hope to be updating this mod regularly as it becomes more balanced and as I add more content! Any comments or feedback would be appreciated! Pulse-Fire_Rifle;XenonautMod.zip Pulse-Fire_Rifle;XenonautMod.zip
  6. I wanted my soldier to exit the house then head towards his teammate, but there was a civilian blocking the way. I figure there were two options: 1) Wait one turn for the civvie to run out of the way. 2) Run around him through the other exit. But then, I got an idea; what if I stun this guy? Smack him in the face with the stun baton, then march through over him, saving an entire turn worth of movement. Also, since its a stunning weapon, the game shouldn't consider this a civvie death. Absolutely genius. What could possibly go wrong? [ATTACH=CONFIG]4860[/ATTACH] "That's ridiculous, I'm not gonna run like that" [ATTACH=CONFIG]4861[/ATTACH] "Out of my way civvie" [ATTACH=CONFIG]4862[/ATTACH] "Sleep well" [ATTACH=CONFIG]4863[/ATTACH] "Ah, much better!" [ATTACH=CONFIG]4864[/ATTACH] "Lets check if the civvie is okay..." [ATTACH=CONFIG]4865[/ATTACH] "...whoops"
  7. I'm starting my second Let's Play of Xenonauts and I need your names for my Soldiers. Please Post the Name you want a Soldier to named with a prefered gender, class and/or weapon. Be sure to subscribe so you can follow the let's play when it comes out and follow your soldier in the extraterrestrial invasion. Here is an video from my latest Let's Play [video=youtube;K6-6Nx3vyC8] Channel Link Here I'd also like to know what you guys think and please tell me If I'm doing something wrong
  8. Boys & Girls! Let's take, play, throw Xenonauts with Chaotic Parasite. Relax and enjoy a noobish review of the game. I hope some people will see this video and will fall in love with the game. I am open to any suggestions you might have. While also if you will like me to make a let's play of this please let me know Hope you like the vid. Alex aka ChaoticParasite
  9. Hi everybody! I am Tasku and I play Xenonauts! Everything don't always go as planned in my games. The citizens of Christchurch in New Zealand would have a thing or two to say about my xenonauts project.. ..Wait they got nuked, so nevermind they won't say anything. (Sorry, I tried my best!) I decided to post some of my late gameplay on youtube and I would like some feedback. Especially I would like to know what kind of video content would you like to see next. In my next video I plan to go blow up alien large base, the fast way. Here is link to my youtube playlist where you can find all my videos: And here is video to my latest episode: [video=youtube;MuSkhMRzl_c] My current videos show my lategame base setups, aircrafts, ufo takedowns and squad tactics. I think soon I will change to v20 (current gameplay of v19 stable) In my videos I have some sweet tunes too. They were created by "John Ruok" and I bet you will like the music part too. Here is link to his game dev site along with his music. sweeppah.net You can find him from twitter @Sweeppah and me @Tascruel Seeya!
  10. I was looking for some information for another post, and I tripped across this board game. It's called Target Earth, and it came out back in 2010. It is derived from the EU1994 game. Interestingly, it promotes it more as an all out alien invasion. There are bases to build, complete with facilities. There are rules for detection, interception and ground combat. Following those there is research across a number of tech trees for Interceptors, Tanks, Soldiers and Alien science. There are also a variety of alien races, UFO types and alien missions. It can be played by up to 4 players. It's a co-operative game, but there are additional rules for players having secondary objectives (which really increases the appeal for me) I've ordered a copy and if it arrives by the weekend, will get to give it a play through then. For lots more information there's the usual great boardgamegeek link. What gave me a Xenonaut vibe (as if the above wasn't more than enough) were the expressions of the leaders on the player mat cards. Glum enough to be in Xenonauts. There's an interesting diplomacy angle, reminiscent of other tactical games, to influence countries to renounce their alien pacts. Something that strikes me as a good way of handling the mechanics of it.
  11. So take a look on how i can handle the things in the new patch 3 Episodes are up here is the first: Also check my channel here: https://www.youtube.com/user/snowiifrog Hope you will like it, i do
  12. Remember the original X-com? It had so many maps that I would never see the same one twice. I tried playing Xenonauts but the maps got boring to me. Are you guys going to use the same structure as the original game to have randomly generated maps, or are you going to have default maps that can be played over and over?
  13. (First of all i'm sorry for my english) I'm playing Xenonauts on Steam and, apparently randomly when I try to load a previous save it crash to windows. no matter if the save is on battleground, geoscape, a quicksave or a manual save, on something like 50% of them the game crash (I still have the savefile if necessary) as I said, sorry for my english I hope that you could understand Thanks
  14. Could anyone tell me how to alter the weapons for the Xenonauts that appear in the Quickbattle, please? I had though initcharacters - but the default there doesn't look like anything I get at present. I didn't see anything else on the wiki either. Perhaps ti's something that can be added to the levelsetup_quickbattle?
  15. Just came across the following Xenonaut image. It looks pretty familiar. But what happened to all the soldiers in the background? I see they were edited out in the next article I viewed. Was there any other early game art that has been modified/ or has vanished since the early days?
  16. With Xenonaut roles within the game, I was thinking about what the soldiers were essentially used for. I’m keen to see the final part of the game still contain a number of viable roles for the soldiers. An issue with similar games is that there is an optimal set of equipment. Fortunately this is something the devs said that they are keen to avoid too. Of course, soldiers may move between roles as the game/ squad requirements progress. Here’s a breakdown of what I came up with. Primary Roles [TABLE=class: grid, width: 640, align: left] [TR] [td][/td] [TD]Assault/ Rifleman[/TD] [TD]All purpose role, providing mission flexibility. Interchanging between assault rifles and shotguns as required.[/TD] [/TR] [TR] [td][/td] [TD]Breach Specialist/ Shock Troop[/TD] [TD]Penetrating UFOs/buildings to establish bridgeheads. Breach shield and pistol standard.[/TD] [/TR] [TR] [td] [/td] [TD]LMG Support Gunner /Pigman[/TD] [TD]Increased, portable, firepower over short to medium range providing suppression/ cover fire.[/TD] [/TR] [TR] [td] [/td] [TD]Heavy Weapons/ Rocketeer/ Anti-Tank[/TD] [TD]Long range destructive/ anti armour capability.[/TD] [/TR] [TR] [td] [/td] [TD]Incendiary/ Flame Unit[/TD] [TD]Close to medium range controlled burning and incendiary penetration.[/TD] [/TR] [TR] [td] [/td] [TD]Recon/ Scout[/TD] [TD]Exploring ahead of main force, providing intel & targeting. Use of maximum APs through lighter equipment preferred.[/TD] [/TR] [TR] [td] [/td] [TD]Sniper/ Marksman[/TD] [TD]Long range precision shooting.[/TD] [/TR] [/TABLE]
  17. I love it. I remember the eerie, spacey soundtrack to the original game and while it is definitely a different style it built suspense. The Firaxis XCOM is a game that I love but it's music is totally cheesy, campy, action film music. The music in Xenonauts is suspenseful like the original but much more traditional at the same time. I love it. It's not as spacey but it reminds me of a horror movie. I remember watching the WTF is Xenonauts video a long time ago and they mentioned it is the guy behind the Amnesia soundtrack as well. Great choice getting that guy. I love the game and the music really goes great with the artwork and sound effects. Extremely suspenseful and very awesome.
  18. Found some concept art on CGHUB, and I thought you might like a looksey. Sorry if this is already posted elsewhere... If you don't want to see some future tech ideas then don't click the link http://cghub.com/images/view/351541/ Scroll through the image tabs through the top of the page for more
  19. I'm bored, let's do a Xenonauts what-if thread: If Xenonauts did well enough to get a film version made, who would you want to star in and/or direct it? Here are my picks: Director: Peter Jackson Scriptwirter: James Cameron Producer: Stephen Spielberg Special Effects: Industrial Light & Magic Musical score: Howard Shore Lead: Channing Tatum or Keanu Reeves, cause they have about as much personality as a typical video game character Lead's Sidekick: Dane Cook, he would be the comic relief character who makes the occasional wisecrack in a stressful situation. Probably my favorite stand-up comic, who needed better films to establish an acting career on than he got imo. The Rookie: I'll throw in Angelina Jolie to put an actress in there. Main character's love interest: Natalie Portman or Anne Hathaway Cameo role: Michael Cera or Christopher Mintz-Plasse cause they play awesome nerds. I think a funny scene would be them freaking out in the middle of a terror mission and getting saved just in time by the main characters. Other character types: The Grizzled Commander Guy/Woman: Edward James Olmos (for his role as Adama in the new BSG series) or Sigourney Weaver The war weary veteran: Ron Perlman The computer/tech guy: Justin Bartha, cause I think he's funny and needs to be in more stuff. The bad guy: (maybe a corrupt xenonaut/politician, evil alien leader voice or in costume?) Johnny Depp, because you can pretty much put him in any role and he can play it.
  20. In the very end of the review, The reviewer said xcom: eu is nice but if you want a real remake play xenonauts. Cant link it on my cappy phone till my iphone 5 gets here. Jist figure I'd share that little nugget of awesomenss
  21. Hey there, like most of you guys know the Xcom EU demo is available since yesterday. I was wondering what you guys think about it? It's pretty short but it still gives a tiny view of the game. Personally I'm still going to wait for the reviews before making my mind. In my humble opinion, after playing the demo and watching a bunch of gameplay vids it looks like the pros are: -the base view and animations, which is a nice change, makes it look alive (I still kinda prefer top view though) -Combat/movement actions that are clear and very smooth -The background/story telling the biggest cons in my opinion being that -you only are allowed to have 1 base -the squad number fully upgraded won't go higher than 6 members. -Heavily simplified AP system. -From what I could see not much will happen on the world map in terms of gameplay, doesn't really feel like it's a real interface now but more like an eye candy convenient link between events -the cartoonish design which lacks finesse, but art direction is just personal taste -the Camera work, they did a good job I'd say, but it's just too action oriented for me There's still a bunch of good ideas that Xenonauts could really use like the on-the-go cover information or the way the game deals with doors and windows for example but all in all that's a big step away from micro management to focus more on action, i.e the combat missions. It's a shame cause as much as i like the ground combat, to me like I'm used to say, it's just a tool to protect the planet through careful management and tactical choices. I'm disappointed with it and too many sacrifices had to be made in order to simplify the game to a point that I know it just won't satisfy my need for a good Xcom-like. Xenonauts, I figured it would be like that but it's now official, all my hopes fall back on you.
  22. So, if they were to make a mash-up of X-com EU and Xenonauts, which would you prefer more. As to the mashing them up, I mean like for X-Nauts, take the Xenonauts (humans) and their stuff in the mechanics of X-con EU and pit them up against the aliens and vis versa. I'd have to say, I think X-Nauts would be the easiest to win and I also think It'd be the easiest. What do you think?
  23. I must say from what I've seen in the demo you guys really have made great strides in resurrecting a good old game. However with the upcoming X-com game I really would like to know what you have planned marketing side? And how you plan to differentiate your product from theirs? (apart from the 2D - 3D).
  24. Just wanted to let you guys know that I am starting a Lets Play feature of Xenonauts. If you actually know what you are doing you might not actually want to watch it, cuz I have a terrible mic voice. The purpose of it is to grant a tutorial to newer players. However, it's my hope that with my addition to the other Lets Plays I can contribute to development by promoting Xenonauts. Thanks:cool: You can definitely tell that its my first uploaded video lol
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