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Goldhawk is looking to hire one or more Project Leads for future titles – basically, we’re looking for someone who wants to take on the role I am doing on Xenonauts on another project. We are looking to the future for three main reasons: Xenonauts is inching towards completion. We want to retain the services of several team members who have finished their work on Xenonauts, so we need to give them more work. We made the mistake of not having enough technical expertise / infrastructure in place when we started work on Xenonauts, but these are expensive – so spreading the cost across multiple projects makes sense. These future projects will not be diverting any resources away from Xenonauts. The reason why we’re hiring new people is because I don’t think I can do my current job across multiple projects at the same time - and I’m already committed to Xenonauts. The role will involve: Game Design - within the bounds of the design initially agreed with us Community Management - managing the sub-forums and building / working with the community around the game. Project Management - you will need to project manage the staff on the project. We’ll provide the coders, but you’ll have to source the artists. Marketing - you’ll need to do most of the PR and marketing work on the game. Working remotely – unless you’re also in London and want to join us in the office, you’ll be able to work from home. This will be much like setting up your own indie studio, except you’ll benefit from our experience, network and money. In return, you’ll give up some creative freedom and will have to share the financial gain. Development costs will be paid by us, but you’ll be paid via a profit share. Therefore, your pay will be reduced if you overspend on development. Many of the staff here at Goldhawk do not come from a background in video game development, but have got into the industry through a lot of hard work. Technical expertise will help your application, but we will not discount people without it. We are looking for the following in a candidate: Fluent English Loves strategy games Able to commit to at least 20 hours of work a week (can include weekends) Able to work through obstacles that would leave a lesser man a broken, weeping mess Being a talented artist or programmer is helpful, but not required A fair warning here – making a video game is really, really hard. We will do our best to support you, but it will still be a seriously tough job. If you don’t genuinely love video games or are the sort of person who gives up easily, then this role is not for you. If you’re still interested in the job, please send an email to chris@xenonauts.com with the subject “Project Lead Vacancy” and the following information: Name Age Location Current Profession Previous experience, in any field you think is relevant to producing a game Amount of time you can commit If we get sufficient interest, we’ll put together a series of tasks that will test the skills required for the role and send them to the candidates we feel might fit in well here. We are going into this process with open minds, but this is an important role and we are not going to accept anyone if we are not fully confident that they will succeed. Please do not take it personally if we turn you down!