We have a fix for the issue with aliens (and Xenonauts) shooting through UFO walls, so we have decided to push it right away as a hotfix. It also includes a few other fixes, mainly because they have already been committed so why not include them.
Fixes:
- Fixed two issues that could allow weapons to penetrate UFO hulls
-- First was an issue to do with blocking shots that travel between diagonal tiles
-- Second was an issue with the updated accuracy formula where a wall would reduce the chance to hit to zero, but then the close range bonus would override that
- Fixed the way jetpack animations are displayed (they now display the full take-off/land animation before moving)
- Removed the blue tint from "stunned" units - this was a debug tool, your are meant to find out by checking their corpse
- Enabled an animation for healing soldiers