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Found 6 results

  1. I've found this in version 18.3, but there is a high probability that this bug is still there in version 18.4. In my game North America signed a pact with the aliens, and a couple of months later the aliens launched a terror mission in a north american city. What's the use of alien pacts if they do not stop terror missions? Here is the screenshot. By the way, I completely ignored the terror mission. If you sign a pact with alien forces, then do not ask for help...
  2. Hello, so here's the deal: I have killed every single Xeno on the map. I know this because now it's turn 50 or something, I've checked every corner of the map with my men. No aliens anywhere. Also, I don't know if this feature is fully implemented yet - since I never surpass 20 turns in a battle - but I've been waiting for that air recon for ages with no dice at all. When I pack up and leave, it says I got 23/24 of all the aliens. Also no civies survived. I did not use stun gas so I'm sure I killed all. I didn't lose any of my men. I would also appreciate a way to save me from that inevitable fail nuke when I pack up and leave by the way... Thanks.
  3. I've had a look through and no on has quite covered this precise mission, I apologies if this would be better fitted into another thread though. So I arrived at a terror mission to overwhelming Alien presence. I was able to kill a couple without loses, however my only option now is to try and rescue civvies by knocking them out and carrying them (don't know if this works as the rescue team got killed) which is when the thought hit me. Why not for terror missions only introduce a low AP cost command (or even simply proximity triggered retreat on easier difficulties) to tell civvies you've approached within a certain number of tiles to run to the chopper. That way you can grab the alien gear/corpses nearby and leg it while rescuing a small number of civvies. There is an issue of chopper weight but considering that they grab tonnes of loot each mission that would exceed a few civvies. Also, something has been bothering me about night terror mission and that is the lack of street and traffic lights at night, some buildings have mains power lights but all street lamps and other buildings have none. Perhaps low light (so no or even less effective than flares) emergency lighting in a super market or bank (maybe just the counter room?) since the bank I believe has the working lamps anyway. Some low ambient street lighting, or flickering lamps would add to polish and immersion of maps. Not sure how practical the second is, or of an easy way to implement beside remaking the maps. Unless it could be done through an updated tile-set to avoid remaking maps? Similar could be done for ambient sounds suggested elsewhere? Sorry if I'm not clued up on how the map maker works.
  4. I was playing a terror mission. A reaper was waiting just in front of a shop on the opposite side of the street. I reloaded the game, and the Reaper was not shown, but it was still there. I shot the reaper; it did not die but it appeared. I killed the reaper shortly after.
  5. To repro the CTD, execute the following steps: 1)Load the linked file. It is a night terror mission http://www.filedropper.com/2013-04-14172150sav 2)End the turn 3)Save the game 4)Try to load the saved game. It always crashes on my machine. By the way, night terror missions are very creepy.... When completing the mission, the popup to begin the terror mission is shown a few times (maybe the number of times the game was loaded during the ground combat?). If I'm not mistaken, this has bug already been reported.
  6. What about a nice screen appearing to let the player know that the local forces have received a technology upgrade? I think it would add a nice bit of background to the game. A little knowledge that the world is united v the aliens, and that all those weapon sales have been for the greater good. Being X-Comy I found out about the upgrade to lasers when one of my guys was shot in the back at the news stand on a terror mission. "This ain't a library, pal!" I could have sworn hearing.
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