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Known issue, I know, but this time I got a few save files that can reproduce the problem here: http://share.cx.com/6ZCb79 save files: autosave (start of mission) 2013-11-09_14.03.26.sav - v3m4 (first save after start) 2013-11-09_14.04.57.sav - v3m4a (second turn, alien stuck in rock) 2013-11-09_14.07.33.sav - v3m4aa (first turn, attempt to reproduce above - alien should end up being stuck on next turn) If it doesn't work, try loading v3m4 and spread your troops around that rock - not too close or the alien will shoot at you instead of getting stuck, and not too far or the guy will just roam about looking for things to shoot. Just right is so he can see your guys but won't shoot due to long range, so the next thing the alien does is looking for cover, which makes the guy walk into that rock somehow.
I noticed one of my soldiers had gotten "cloned" one day. Also, there was a slot stuck in my chinook. I only had 5 guys and a car, however, it was still full. When I went to battle, one of my soldiers was instead, he was always a bit hurt. When I tried including both this "invisible slot" and the "real" soldier I got literally a clone of my other soldier, but when he shot a rocket and reloaded, a rocket dissappeared from both soldiers's inventories. After a while my "real" soldier became so hurt he couldn't participate, I found that his clone was also hurt, but was still on my dropship and couldn't be removed. After this I decommissioned my chinook in favour of the Shrike, hoping this would fix my bug. But alas, my soldier is now stuck forever in the infirmary as "Wounded 11 days". Is this just another "deal with it" problem or is there some magic solution?