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Found 4 results

  1. I keep coming across this one farm map where aliens seem to live in the walls, and this one set of stairs is broken. I remembered to make a save and put it up so that you can see exactly what map it is that causes problems. Link here. If you have the south-most Xenonaut selected, he's facing directly at a hay bale that has a red circle (alien) in it. As for the stairs, it's basically the only set of stairs visible from the save - soldiers will path to a set of stairs that are not visible on the other end of the building to get upstairs if you tell them to move to the top of those stairs. Soldiers told to stand on the stairs stand inside them.
  2. I think the ufo spawning needs a bit tweeking. The normal scout ufo's are way too rare in the beginning of the game which is a problem, because they are so important. They give you Laser weapons. And when you don't get an Scout ufo within the first two months you might as well restart, because that means there's basically no way to get laser weapons before the first terror mission, which means you'll get slaughtered, which means noob soldiers and way less money... Well i don't think i need to go on. I just read this again and it sounds a bit ... ranty. But it's not meant that way, really. I love the game, i know it's just beta and of course it's not balanced.
  3. I want to make my game have ALL repears for a mod i'm making. Kinda like an aliens thing, but I just want only Repears to show. All the time. How do I define what enemies get shown, and how many per geoscape mission or whatever. It'd be nice to have them spawn with a few humans civs on the same ship too, but thats what I want. anyone?
  4. How is the number of aliens determined?
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