Jump to content

Search the Community

Showing results for tags ' save'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • XENONAUTS 2
    • Monthly Development Updates
    • Xenonauts-2 Releases & Patch Notes
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
  • XENONAUTS 1
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Biography


Location


Interests


Occupation

Found 3 results

  1. hello, when i load or go to this mission and im in fullscreen the game crash. When i in the window-mode the game crash not. by the way not by all resolutions is the window-mode available. Here are the save: http://www.mediafire.com/download/u2a75i7579z82p5/2014-01-26_05.06.26.zip i don't know how i to uploaded here so i use mediafire.
  2. Hey What does is ironman actually supposed to do? I see it makes a save before the first ground combat, but not any others? Is this what it is supposed to do? I also goth the "You lose" screen for quitting the game. Is that right? you have to finish a whole game in one sitting? I thought ironman mode would be you can only save when you exit the game, and it would do that automatically.
  3. Equipping soldiers for their various roles in my army used to be quite the chore in XCOM-Apocalypse. That was the most boring and time-consuming single task. Like in Xeno, soldiers would (kind of) remember the equipment between missions but they did not automatically replace the consumeables like grenades. Luckily this is done automatically in Xeno because the FAQ says that we "won't have to re-equip them every mission". That implies that there is already a system to save the soldier's equipment as a template. Otherwise the game wouldn't know with which items the soldier went into the last mission. There oviously is also a system to equip a soldier based on that template. So... this could be improved with a tiny bit of interface. On the soldier inventory screen there would be a button for "Save Equipment Profile". When pressed, it prompts for an icon to attach to this loadout and possibly a name. It stores all currently equipped items into this profile. All assigned loadouts would be displayed as icons on the equipment screen. Pressing one icon instantly equips the soldier to match the new assignment. If this cannot be completed (items missing) some error beep is played. Right-Clicking the icon pops up a menu to delete / update this profile. Equipping 5 soldiers for a mission would go like... cursor left / right to switch through the soldiers, one click each to equip for the desired role. No clicking / scrolling through equipment lists. Just you... grenadier, you... sniper. As a useful feature for tac battles, the loadout icon could be displayed in a corner of the unit portrait, designating the currently assigned role of that soldier. If that icon were also visible on the sortable soldier list I saw in the video, the player would have an overview over every soldier's role / equipment without having to check them all personally. And if the icon is listed there, a right click on it would pop up a list of available loadouts so one could equip soldiers directly from the soldier list without even having to enter the inventory screen. A similiar system could be used for interceptors but since I don't know what flyer equipment there will be, I can hardly guess how useful it would be to re-equip them for specific missions.
×
×
  • Create New...