Jump to content

Search the Community

Showing results for tags ' question'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


    • Monthly Development Updates
    • Xenonauts-2 Releases & Patch Notes
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting


  • Community Calendar


  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me





Found 3 results

  1. I'm trying to re-write the AM_* files from scratch and need advice on how to get alien missions to carry an escort. Thanks in advance.
  2. Is it possible to give Dropships a weapon so that way they can defend themselves a little when they're attacked?
  3. I'm a big fan of the original X-Com and have had my Eye on Xenonauts for years but decided to wait until it was actually out to pick it up. I did so yesterday and have been enjoying it immensely however I have a couple of questions/issues I'd like to discuss. Aerial Combat I genuinely enjoy the new style of Aerial combat. I just have one issue with it that may or may not be a bug. A couple of times when I've intercepted an enemy the auto-resolve has been at 100%. I've then engaged the enemy manually anyway to minimize damage and get more experience with the new combat system. I've then hit the enemy with everything that i have, not missing a single shot or taking any damage... and they haven't gone down. I've then had to retreat. Is there some kind of locational damage on ships? Or is this a bug. Reapers I know, I know, reapers are supposed to be hard. I know they're supposed to be terrifying. I know that everyone complains about them. TBH After the new X-com game I was actually pretty happy when I saw the reapers and how far they could move and pleased in theory that they could 1hit kill Because I remember the first time I encountered a Chrysallid in X-com and I like how dangerous they're supposed to be. However; It seems to me that at the moment reapers are actually unfair. Maybe they're supposed to be, but nothing else in this game [so far] has been, and nothing in the original X-com was either. I'll qualify that statement with; If you know that Reapers are on the battlefield then they stop being unfair, sort of. However in two recent battles I've been destroyed by reapers through seemingly no fault of my own, because in both situations I had no idea I was facing reapers until the damage was already done. I put these examples in spoilers for people who want to read them. Situation A Situation B So i guess my question with this one is; did I do something wrong? Should I always act as if there are Reapers until I know there aren't? But I feel like if I do that i'd never get anything done Sorry if this seems a little whiny so if you read it all then thanks I'd absolutely be up for general advice if people want to give it. Like I said loving the game, so happy with the way it turned out. Going to start another save because all of my good units got reaper'd in the alien base
  • Create New...