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  1. Hi, While reading the Base Simplification thread, I had this idea for a building that would increase radar range by boosting the power available (which makes sense from a real world perspective), and it evolved into the Power Station. Power Stations would create power for boosting certain buildings performance. It would increase radar range, damage dealt by laser/plasma turrets (if they're in the game), and other things that would benefit from having much more power available. Even higher tier radar stations (I'm sure there will be some) could benefit from it, increasing range again. These power stations would require researching an alien power source, probably another research to learn how to make the building, and an amount of alenium per week to power it (I like the idea of it having a cost, it limits the use somewhat, and makes it more of a luxury, limited-deployment, specialty building, in a way). Since it would require spending alenium, it would have an option to turn it off if you wanted to conserve resources. It'd then sit there, useless, until you turned it back on, at which point your defenses and sensors would be boosted again. I'd say that it should have week cycles, that cost, say, two alenium per week (balancing would happen in beta) paid in full at the beginning of the week. So, if you wanted to turn it off, it would finish whatever cycle it was on (to avoid wasting alenium already spent) before it shut down. If you wanted to turn it on, it could take a few days to spool up before it starts eating alenium and producing power, so you'd have to plan ahead. The building would be 1x1 squares, and one power plant would provide the bonus to every applicable building on the base. (Having multiple power plants would, in theory, increase the boost even more, but that could get overpowered really quickly. Best play it safe.) I'd think that it would be more of a limited use building near the beginning of the game, but by end game you'd have so much alenium that you could have each base boosted by one of these all the time. (I don't know how much alenium one usually gets, as I've not played much, but based off of what I did UFO:EU it could work out that way.) Having this building would increase the choices the player can make early game. "Is it worth researching and building a power source, and then paying for it in alenium, to boost radar range, when you could build a base to cover that area instead (which can do so many more things than simply detect UFOs)? Do I want to spend alenium this month on powering it, or should I save it for a rainy day?" It would also reward players more for taking down UFOs and collecting alenium, and give them another way to spend it if they wanted. Thoughts?
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