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Found 2 results

  1. That's some fast jetpack! Goes across the map in 0 seconds! Looks like the pathing code is performing exceptionally well at exploiting bugs like this one. save file: http://share.cx.com/ZQF3Zc
  2. (Note: if you have no skills at programming then don't leave just yet!) So why no make a thread about it, to help Chris. For those of you who don't know how to change the movement speed(the speed at which the walking animation scrolls across the screen) It is very easy. Go to: folder where you have desura installed/Desura/Common/xenonauts/assets/config.xml Open the config file with the notepad program.(Or a similar text editing program). Use the programs "find" function to locate MoveSpeed(or just scroll down and use your eyes to find it.) You should see this: <MoveSpeed>300</MoveSpeed> And the number 300 is the default speed of the kickstarter demo. Just replace 300 with any number you want and save the changes. Any change will take effect when you start up the game. Now my personal preference is 245. I can't say the troops are sprinting or running per say in their animation. I think it looks more like light jogging. So the slower speed does look like they are moving with each step(as opposed to reverse moonwalking or floating). Then again i have really bad eyesight so please do say what you think of this speed, and post your own number if you found one that you like more.
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